The Treaty of Orgrimmar officially permits travel between the Horde and the Alliance. In reality, such travel is subject to numerous limitations and remains relatively rare.
The Alliance:
Khaz Modan: Horde subjects can generally travel safely through the Bronzebeard regions of Khaz Modan, though they are unlikely to get a friendly reception. Wildhammer lands can be dangerous for orcs, trolls, and Forsaken. Here, goblins and tauren are generally tolerated, and Sin'dorei may be welcomed if they are of a lineage that helped the Wildhammer Clan in times past. The Dark Iron territories are dangerous, but members of the Horde with the right skills can actually get good work as bodyguards and freelancers.
Gnomeregan: Horde visitors are generally treated well.
Stormwind (and other human kingdoms): While there's no official rule against Horde citizens, travelers often face harassment. Violence may occur in more remote regions. Travel here is not recommended.
Darnassus: Only the tauren are ever permitted within Kaldorei lands. Others will be turned back at the borders, and killed on sight if found within.
The Exodar: The Draenei welcome all peaceful Horde visitors, and are not shy about sharing their religion. The location of the Azuremyst Archipelago makes it difficult to reach the Exodar without traveling through Kaldorei lands, so the Draenei have set up a ferry between the Exodar and Shadowprey Village.
Gilneas: It is suicidal for any Horde citizen to travel here.
The Horde:
The Orcish Horde: Alliance travelers often face violence and aggression from the orcs. Many orcs still wish to avenge the humiliation they felt after the end of the Fourth War.
The Darkspear Tribe: Alliance citizens usually get a cold reception in Darkspear lands throughout Kalimdor (Draenei tend to get a more favorable reception due to the Exodar's generous donations). The holdings in Stranglethorn Vale are more welcoming, though visitors are expected to be there on business.
The United Tauren Tribes: Most Alliance visitors are warmly welcomed, particularly night elves. However, dwarves and gnomes tend to get chillier receptions.
The Bilgewater Cartel: Visitors may fall prey to scams or petty theft. Beyond that, cartel lands are reasonably safe for the Alliance. Some Alliance citizens even work in Bilgewater Harbor.
Lordaeron: It is suicidal for any Alliance citizen to travel here.
Quel'thalas: The Sin'dorei are selective about visitors. High elves are generally welcome, along with well-connected gnomes, Wildhammer dwarves, Draenei, and humans. Void elves are turned back, though usually with an apology. The Ren'dorei come from respectable families, but the nature of their condition simply makes it unsafe for Quel'thalas to accept them as visitors (and few Ren'dorei would be so presumptuous as to visit). Others are barred at entry, and will be arrested, interrogated, and deported if found inside the country.
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