I watched in childlike amazement, imagining the wind whooshing past my
own body as the glider dipped into a steep plunge, hurtling towards the
ever-churning sea of the Thousand Needles. The craft kept falling, the broad delta wing getting smaller
as it plummeted between enormous stone pillars, each the size of a mountain. I knelt on the rock, too enraptured to
feel any vertigo, seeing the glider’s prow begin to level out as a spear stabbed
from its underbelly and into the drink to pull out silver that writhed in the
sun.
Controlled gusts from the spirits lifted the wing, the glider making
slow circles up the mesa. As he
brought the glider back up to eye level I saw the light flashing against the
scales of the great fish still twisting on the speartip.
Waves had touched the cliff tops in ancient days. Time had boiled away the waters,
leaving behind the parched canyon known as the Thousand Needles. A place of mysteries and portents, the
grand rock spires offered a glimpse into the supernatural, a realm too harsh
and strange to be tamed by mortal hands.
The following millennia saw nomadic tauren fighting harpies and centaurs
for control of this difficult land.
Where the tribes of the north suffered a constant retreat, the Needles
tribes saw their early victories give them a powerful (though always contested)
advantage over their foes. They
became confident and even impetuous (at least by tauren standards), taking
family names over tribal names, always ready to prove themselves to the unforgiving
world.
Today, the consuming sea has reclaimed the Thousand Needles. Deathwing’s rampage broke the eastern
shelf, leaving nothing between the desert and the immensity of the Great
Ocean. Tons of water surged across
the landscape as an environment built over eons perished in a few hours. The ocean’s fury even hit Feralas, a
colossal tidal wave wiping out leagues of eastern forest.
In some respects, the Needles tauren were fortunate. All three tribes had been gathered at
the mesa-top village of Freewind Post at the time of the Cataclysm, moved by
the need to discuss the political uncertainty in Thunder Bluff. Survivors said that the entire mesa
shook, and that none could hear their own prayers over the crashing water. When it finished and the sea leveled
out, the tauren confronted an alien landscape.
The children and the elders fled to Feralas on the Horde’s makeshift
refugee flotilla but the braves and younger shamans stood their ground. The xenophobic Grimtotem Tribe had tried
to seize the Thousand Needles in the wake of the Cataclysm, but the Needles
tauren would not give up their lands so easily. Warriors dueled with spear and rifle all along the lonely
mesa tops, dreams and visions guiding them to strike their foes. At last the Grimtotem fell back, still
in the Thousand Needles but unable to rule it.
Kewhana’s gyrocopter took three days to make the journey from Firestone
Point to Freewind Post. My joke
had become a reality; the only way for me to join them was to be strapped to
the side. Though awkward, it was
the most logical means for me to travel.
I think Daj’yah was more bothered by it than was I, though I’ll admit
feeling no small relief when we landed.
I remembered the Thousand Needles as a place of cruel heat and endless
silence, the emptiness between the mesas speaking in a voice of absence. The silence is no more. Now there is the constant crash of
waves against the stone, the cold ocean winds and the cries of seabirds.
“Sleep once seemed so easy.
To close one’s eyes and dream.
It is no longer as hard as it was after the flood, but the noise is most
unwelcome.”
I spoke with a hunter named Hotoma Stonetotem. I’d first met him years ago in the western Needles as he
underwent his rite of passage into adulthood. Forbidden from speaking at the time, his guide, Moshoc Blackhoof,
had done all of the talking.
Moshoc had perished in the fight against the Twilight’s Hammer, as had
Tomo Stonetotem, Hotoma’s older brother.
Still young by tauren standards, Hotoma looked much older.
“Will the Needles tribes return here in large numbers?” I asked.
“We hope, for this is the home of our ancestors. It will be difficult. Food is actually more common now, for the
waters bring many fish. But we are
accustomed to red meat and we lost all of our herds.”
“How are the tribes dealing with that?”
“We once honored those who cared for the herds, and their voices carried
worth in meetings. Now they speak
like frightened children, their identities no more.”
In the participatory democracy of the Needles tribes, every person has
at least one vote. Those who are
accomplished in hunting, child-rearing, kodo-herding, or other esteemed fields
can accrue multiple votes.
“Did the herders lose their extra votes?”
“No, for nothing can erase the care and wisdom they showed in the
past. Many of the greatest in our
tribes left, as this land is now much crueler to the aged. Those of us who stayed have become like
heroes, but guidance is often hard to find.”
“There are no elders?”
“A few stayed, but all are dead, killed by the cultists or the Grimtotems. We must be more like the Cliff Runner
than ever before,” he said, referring to the warrior-trickster of Needles lore,
“if we are too honor our ancestors.”
“What about fresh water?
How do you obtain that?”
“However we can. The
goblins and gnomes to the east can pluck the salt from seawater, but they
charge a high price for it, not from greed, but because they need it too. A few of the cliff-side springs remain,
though their use must be rationed.
The Horde ships in water when it is able. The other method you may see tomorrow, or even tonight.”
Later that day, I saw all the tauren placing wide-mouthed clay pots and
bowls out in the open, limiting me to the narrow paths between the myriad
containers. I even saw a few empty
oil drums set up in the center, totems favoring the spirits dangling from the
rim.
The storm broke early the next morning, delivering rain so fierce that
it seemed almost like a column of water pouring onto Freewind Post. Joyous cries leapt out from the tents
and cabins, audible over nature’s fury.
The tauren picked up the flooded bowls and poured the contents into
reservoirs beneath the large central tent. Daj’yah and I helped out, she faring rather better than me
as my spindly arms struggled with the weight of so much water.
Upon filling the reservoirs to capacity, the tauren broke into an
impromptu celebration, their senior shaman running to the center of the village
in the pouring rain, laughing as he chanted an ode of thanks. Others brought out the drums, giving
structure to a dance already rhythmic from years of practice.
The celebration lasted until it evening, the still-clouded skies growing
dark. Their bodies hot with
exhaustion, the tauren settled down to rest for the next day’s labors. They had enough preserves with which to
regain their energy and insisted that Daj’yah and I take our share, though we
could conjure our own. The spirits
are known to reward generosity.
At last, under intermittent rain, the village slept. Waking early in a sort of giddy
communal weariness they sang to prepare themselves for a new day. Now that there are no immediate threats
to Freewind Post, the tauren focus on trying to more firmly establish their
settlement (and hopefully allow the refugees to return).
The swoop-fishing I’d seen on my first day, though spectacular, is not
the tribes’ primary method of gathering food. The tauren use fishing canoes made out of wood culled from
the sparse forests along the northern shelf. The waters in the Thousand Needles are treacherous at the
best of times. It’s easy for a
vessel to get caught in a wave that dashes it against a mesa, and waterspouts
can form with little warning.
Fortunately, the waters around Freewind Post are relatively sedate. The constant current always brings new
fish within reach, decreasing the likelihood of overfishing.
The gliders’ main purpose is military. The late shaman Pemmachek Dryhorn had promised to drive the
Twilight’s Hammer from the Thousand Needles. In return, the wind spirits had pledged to protect the
gliders, giving the pilot a level of control that would be impossible under
normal circumstances.
Though the Hammer is gone, the wind spirits continue their support out
of gratitude. Under their
protection, the glider pilots rule the skies and continue to watch for hostile
incursions from the Grimtotems or the Alliance. The glider pilots sometimes spear the great nononka fish when those creatures
venture too close to the surface, but they usually leave that to the
anglers. Swoop-fishing is done for
training purposes.
Gliders are also how the Needles tribes maintain communication with
their kindred in Feralas. That
great forest hosts another front in the war, one where orcs and tauren battle
the Kaldorei beneath primeval boughs.
Needles tauren who had seen the war described it as one of unremitting
savagery. For all their
connections to the natural world, the Kaldorei are less familiar with Feralas
than they are with Ashenvale, while the local tauren hunters know every secret
path and overlook.
However, the Feralas front is also the least supported of the Horde’s
efforts in Kalimdor. Sophisticated
weapons are promised but never delivered, and the soldiers must fight a
primitive campaign of ax and arrow.
The Feralas tribes are reluctant to move against the elves, having had
no quarrel with them in the past.
Indeed, a short-lived peace treaty had existed between the sentinels of
Feathermoon and the forest peoples prior to the Cataclysm.
The Needles tauren who have remained in their homeland have become
masters of improvisation, and not just for base survival. With the elders still in Camp Mojache,
the younger tauren have led the remnants through some of the worst of the
Cataclysm’s tribulations. Helping
them in this is an older orcish shaman named Meklu’mor. Scars crisscross his scalp like hairs,
but his fearsome appearance belies a friendlier soul.
“I am honored to fight alongside these braves. They have displayed an incredible spirit, one that would put
many of my own people to shame,” said Meklu’mor.
I asked him, somewhat obliquely, about the Horde’s long-term plans in
the region.
“To help the Needles tribes stand strong once more. If the Alliance tries to encircle us,
they will meet the spears of the Horde’s bravest warriors! One day we hope to reconnect with the
Southern Barrens, but I cannot yet ask the tribes to make war on the
quilboar. They have lost too
many.”
“Do you think that Freewind Post will be able to support the full
population of the Needles tribes?”
“That… is a complicated question.
Freewind Post will not, but there are still many springs on the southern
and northern shelves. Quilboar and
centaurs rule the north, and Alliance partisans roam the south.”
“What about the remaining Grimtotem? They must have a water supply.”
“Yes, but they are even fewer than the remaining Needles tauren; their
stores will help, but will not be sufficient. This is a stark and beautiful land, one that any orc can
love. We crave these elemental
challenges, and I think the Shu’halo are the same way. But the Horde does not care about the
Thousand Needles.
“What few resources this land possessed are now drowned beneath the
sea. Nor is it worth anything to
the war. Battle rages in Feralas,
and if we lose the forests, the Alliance will simply fly over the Thousand
Needles to attack the Southern Barrens.”
“Could the gliders prevent that?”
“Ha! That’d be grand thing
to see! But they cannot inflict
enough damage, and are too few.
There are only five gliders in the Thousand Needles, Destron. It would best serve the Horde if the
Needles tribes abandoned their homes and went west to Feralas, to do battle
against the elves. But these
people have forged lives here in the most daunting circumstances. Even after the Cataclysm they
survived!”
“Do you think the Horde will force the issue?”
“I do not know. The orcs in
Feralas are dissatisfied with the forest tribes and long to see the warriors of
the Thousand Needles in action.
And these tauren would be glad to participate, but they wish to rebuild
their homeland. If they leave, the
remaining Grimtotem, though few, would soon move in to take their place. If the Horde cannot protect the
homelands of its people, what good is it?
“I can never go against my warchief, but neither can I betray those who
are my brothers and sisters in battle.
If we could secure the Thousand Needles and use it to support Feralas,
it might be worthwhile, but there are so few warriors left. My hope is that more partisans will
seek glory among the mesas, and help this land’s rightful masters.”
I mulled over the term “rightful masters.” Uneasily, I again wondered who really had the right. Tauren legends claim that they fled to
the Thousand Needles, but who can really say? Then again, who am I to doubt the tauren? The quilboar have persecuted the tauren
without relent, just as the Forsaken have persecuted humanity.
“If the Thousand Needles are reclaimed, and all the Needles tribes
returned, would that not weaken the Feralas front?”
“No. The Needles tauren are
not craven. They understand what
is at stake. If anything, more
would be willing to fight in Feralas if the Needles was safe; some have told me
so themselves. But if we cannot
control this place, the warchief will wonder why we are here, and I will have
no answer worth hearing.”
Before leaving Freewind Post, I spoke with one of the Earthen Ring
shamans charged with investigating the Twilight's Hammer. A northern
Tauren named Wellehek Ragetotem, he explained that their findings had been
limited at best.
"Elementium is pain to the spirits. Instead, we seek answers
from the ancestors, who speak to us in dreams."
Wellehek and his companion had created a dreaming circle at the edge of
the encampment. After four nights, Wellehek's visions had brought him to
conclusions similar to those reached by the Cenarion Circle. He did
mention one other detail that stuck out.
"I see them as a thousand minds and bodies distorted beyond
recognition, warriors who see through the eyes of others. They are false,
but I do not know how or why."
Wellehek had been forced to retreat after spotting an armed patrol of
five Alliance partisans on the eastern ridges overlooking the Twilight's Hammer
base. Their location suggested
that they had come from Gadgetzan or the Speedbarge. Daj'yah and I would
need to be careful in those places.
*********
Drying out in the glare of the blistering sun, I looked down on the
oceanic desert speeding below us, the mesas sinking from sight. I wished
that the propeller over my head were a parasol of some kind, though I did not
yet feel any pain from the heat. Tied to the side as I was, my feet on
the rail, I could only endure.
"Destron, are you all right?" shouted Daj'yah.
"Quite fine. I've been on enough flying machines that riding one in
the normal fashion would feel a bit passé. This is much more
interesting."
"Ha! Still, I don't like it. Here." Daj'yah
reached back with her left hand, which held a canteen of water. I took it
with my free arm and brought it to my dead lips, the water hot and flat.
The undead are resistant to extreme heat but we still require hydration.
We flew over what had once been called the Shimmering Flats, a vast and
unforgiving salt desert. A hardy band of misfits, mostly gnomes and
goblins, had dwelt there in a site called the Mirage Raceway where they
experimented on new engines and vehicles with gleeful abandon.
Drowned like the rest of the Thousand Needles, the waters of the new
Shimmering Deep are a brighter blue than the surrounding sea thanks to the
higher salinity. Defying fate, the inhabitants of the Mirage Raceway
survived and regrouped on Fizzle and Pozzick's Speedbarge, a city of boats.
Kwehana hollered from the cockpit a few hours later and I craned my neck
to see ahead of us a dizzying network of ships and gangways, arranged like a
berserk spider web. A shell of smog encapsulated the floating city,
tendrils of grease creeping out into the water. The heart of this mad
assembly is the eponymous vessel, a wood-and-metal hulk five times the size of
its neighbors. Buildings in the gnomish and goblin styles grow on the hull
like barnacles, shadowed by a dented crown of towers and smokestacks upon the
aft.
Lowering the gyrocopter, Kwehana flew to the makeshift boats bobbing off
the speedbarge's starboard, the propellers slowing over a square metal platform
tethered to a battered tramp steamer. The platform pitched and swayed
under our weight, but Kwehana landed with laudable skill. Daj'yah
immediately went about untying me, and I took my first step onto the
speedbarge.
I almost savored the familiar smell of urban goblin life, the sea's
briny essence soured by smog and burnt rubbish. Lean goblins, skins like
green leather, observed us from the steamer's deck.
"You have not been here before, so you should walk carefully,"
said Kwehana, his tone relaxed but cautionary. "The Horde and the
Alliance both seek dominance in this place, their battle waged with words
instead of spears."
"How long will we be here?" asked Daj'yah.
"No more than a day. I wish to sleep before the last leg of
our journey. Fuel should not be hard to get. Come, follow me to the
main ship."
The speedbarge suburbs are site of constant activity. Goblin junk
merchants jump out from leaking boats to sell their wares, their voices cracked
by the heat. Squat towers of floating cargo harbor entire families who
work with all the mad energy they can muster. Bowls and basins gasp on
rooftops, awaiting rain.
"How did they put all this together?" wondered Daj'yah.
"They must have had some warning about the Cataclysm."
"Indeed they did, in a most strange way,” said Kwehana. “When I was in Northrend, I learned how
the shamans of the taunka saw darkness in the future of Azeroth, of evil
roiling beneath the earth. One of
these shamans, afflicted by visions, wandered south after the Lich King’s fall.
“Somehow he found himself here and warned the people of the Mirage
Raceway. Fizzle Brassbolts, the
gnome, believed him. Pozzick, the
goblin, figured he could build a boat and charge the believers for entry. They worked together to build the
monstrosity you see before you (though it was much smaller in those
days). When the eastern shelf collapsed, the inhabitants of the Mirage
Raceway found safety in its hull."
"What happened to this taunka?"
"He drifted farther south after the Cataclysm. None here know
what became of him."
“Maybe they should name it after him instead of Fizzle and Pozzick,”
remarked Daj’yah.
A wide but precarious walkway leads up to the speedbarge’s main deck,
the smell of smoke and sun-cooked trash reeking worse with each step. On the deck, unstable-looking ramps
wind around makeshift houses to reach the factory citadels perched on the
aft. The fore resembles a plain of
dirty multi-colored cloth, tents and huts fighting for space.
Words more spat than spoken shot through the hot air, dozens of
diminutive inhabitants going about their lives, casting hard glances at anyone
from the opposite faction. I had
expected that the gnomes and goblins of all races would be best able to avoid
the reflexive hostility so common to this day and age.
“I must speak to Pozzick about getting fuel. He is a selfish man, and will charge more than it is worth,
so I will haggle with him as best I can.”
Daj’yah had given Kwehana much of the discretionary money given to her
by Elazzi. Fuel is expensive, and
Kwehana had gone far out of his way to help us. In Freewind Post, Daj’yah had promised to speak to the
Darkbriar Lodge on behalf of the Needles tribes, should they require help.
“They’re not much trusting us wizards, but when times are hard…” she’d
explained to me.
Kwehana made his way up one of the ramps, towards a collection of
corrugated metal huts decorated with garish signs. Daj’yah and I stood on the noisy deck, uncomfortably tall.
“So what do you usually do in this situation, Destron?”
“I look for someone willing to talk. Maybe some shade as well.”
We stepped through a nearby bulkhead, Daj’yah’s tall frame forcing her
to duck. I heard her curse once
inside, the cramped hallway twice as hot as the exterior. A solitary electrical lamp hanging from
a pair of wires let out a grinding buzz, as if in warning.
“Can you get in?”
“Yeah. I’m not thinking
they get many visitors who aren’t their size here.”
Something whooshed through the air ahead of me, crashing into the wall
with a resounding clang that vibrated up and down the corridor. I drew back in alarm, only to see a sun
burnt gnome poke his head out of an uneven crevice to my right.
“Get out of here, Horde!”
I raised my hands in supplication, backtracking out to the deck where
Daj’yah had already retreated.
“I think it’s best to stay to the goblin-held parts of the ship,” I
said.
“Gnomes aren’t very friendly.”
“On the contrary, of all the Alliance races, they’re easily the most
tolerant to the Horde. I can only
assume that things have gotten very tense here.”
A while later, we found a teeming goblin mob lined up in front of a
battered metal tank surrounded by the towering constructions on the aft. Armed gnomes and goblins stood around
the tank, looking back and forth between each other and the crowd. Herded into some semblance of a line
closer to the tank, each goblin came forward with a container or skin, which
one of the guards would then place under a spigot to fill with water.
“This rationing is decidedly un-goblin,” complained a reedy voice. The speaker was a goblin, spindly from
poor nutrition. His skinny arms
hugged a tiny metal keg, obviously full by the way his limbs drooped.
“Where does this water come from?”
“The desalination plant that takes up half this ship. It’s a marvel of engineering,
especially considering how little we had to work with. I’m more into marketing than tinkering,
but I know it has something to do with boiling water and letting it condense
again.”
“Does that demand a lot of energy?”
“It sure—say, how about we make a deal? I’m not the biggest guy around, and some of the gnomes have
been real mean lately. Some of the
goblins too, come to think of it.
How about you and your friend walk me back to my house, and I’ll tell
you everything you want to know.”
I looked to Daj’yah, who shrugged.
“That sounds fair.”
“Great, my name is Muzgo Lagwroggle, formerly of the Steamwheedle
Cartel.”
Daj’yah and I followed Muzgo into tunnel coiling down into the lower depths. I saw no signs of hostility, but
perhaps I didn’t know how to look for them. Our footsteps boomed down the tiny corridor, the steps
scuffed and worn. I heard Daj’yah
struggling to breath in the stultifying heat.
“Are you all right?”
“I’m a troll, I’m tough,” she said, an edge of annoyance in her
voice.
The hallway abruptly opened out into a wide but low-ceilinged room. A small crowd of gnomes sat at tables, most
no more than repurposed crates, taking swigs from water-holders. A human woman, incongruous by her size,
stood behind a bar. Dusty shelves
carrying a few bottles of rum lined the wall behind her.
“The gnomes get their water first; some of them come down here to drink
it, and like to give little surprises to goblins just looking to enjoy their
water in peace!”
Muzgo lived in a tiny room not far past the bar, nearly every inch of
available space taken up with a seemingly random assemblage of machines. He grimaced when Daj’yah and I stepped
inside, forcing him into the corner.
“Wow, pretty cramped in here.
No matter, no matter… you’re not staying here for long, are you?”
“Just a day or so,” I said.
“Good. Legally, anyone who
isn’t a goblin or gnome isn’t allowed to be here for more than three days.”
“Why not?”
“Big folk drink too much water.
Mages are the exception, though Pozzick doesn’t like that they can
conjure water; he’s worried it’ll cut into his profits. I think Fizzle finally explained that a
wizard can only make enough for himself.”
“We are mages, in fact.”
“Really? You know, since
you’re Forsaken, you won’t need as much water. You could make a pretty penny selling it—oh, what am I
doing, giving away ideas! Forget I
said that!”
“Like I said, we won’t be staying long. So how do you keep the desalination plant running?”
“Oil. There’s a huge field
on the northern shelf. Used to be
some centaur there, but we handled them.
Anyway, there’s more than enough oil that we can sell much of it. That’s why the place got so crowded; a
lot of displaced goblins from Kezan drifted here.”
And who speaks for
the centaurs? I thought to myself. I
remembered their encampments in Desolace, the tents made from the skins of
their own kind, and shuddered. Who indeed?
“I noticed that the speedbarge is much more crowded than the Mirage
Raceway.”
“Definitely, way more profitable now. We can also sell table salt, which we get from the
desalination. Problem is, there’s
the question of ownership. Pozzick
and Fizzle both claim to be in charge.
“Maybe they could have worked it out, but the Alliance and the Horde
just had to grab a piece of the action.
Pozzick doesn’t want to give his profits to the Bilgewater Cartel, but
if he works against them, they’ll probably replace him.”
“That cartel’s trouble,” said Daj’yah.
“I think Gnomeregan wants to fund its own reclamation with the oil
profits here, so that’s why this place is lousy with spies from the
factions. It’s no secret that
thugs on both sides are trying to engineer a confrontation.”
“Like the gnomes in the other room?”
“Some of them. Point is,
people who were perfectly friendly back when this all started are getting
mean. They’re afraid that this
whole thing is going to go up in flames and they want to be on the winning
side. Plenty of goblins are the
same way.”
“What do you think will happen?”
“I figure something has to give sooner or later. I don’t like the idea of the speedbarge
becoming a Horde base, but if the Alliance gets it, they might push me into the
sea. Orgrimmar and Stormwind
turned it into an us-or-them situation.
“The only hope, strange as it sounds, are the Southsea Pirates. They gave us a lot of trouble in the
early days, but I guess there was some shuffling at the top, and now they’re
interested in cooperation. They
might be able to give enough security to make Horde or Alliance agents think
twice before starting anything.”
“So why not hire them?”
“Because Fizzle and Pozzick don’t trust each other enough to hire them
jointly. I’ve talked to Pozzick
and I have a gnome friend who knows Fizzle. Neither of them wants to be sucked into the war, but each
thinks the other is angling to use factional backing to throw out the
opposition.”
“Don’t they trust each other enough to run the oil fields?”
“There’s a lot of backroom dealing for control over that, so not
really. For now they split the
profits and each pay their own people: gnomes for Fizzle, goblins for
Pozzick. If Fizzle and Pozzick can
get their acts together, the speedbarge might come through. It’s mostly Fizzle’s fault; he thinks
Pozzick is untrustworthy for trying to profit off the speedbarge back before
the Cataclysm. Typical gnomish
distrust of commerce. You can’t
let a deal like that slip past you!”
“The Horde might be willing to settle for neutral control of the
speedbarge,” I said. “The main
concern is to keep it out of Alliance hands.”
“Fizzle knows that, and it sounds like some people in the Horde agree
with him. Right now,
unfortunately, there are still a lot of idiots in the Bilgewater Cartel pushing
for total control. Longer they do
that, the less likely they are to give up. I guess we’ll see how it turns out.”
Muzgo lamented the current state of affairs to us for a while longer, talking
between draughts of the water. We
excused ourselves some time later, going back up to a deck just starting to
cool in the evening darkness. We
met back up with Kwehana.
“Pozzick has no choice but to give Horde travelers a discount on fuel,”
he reported, sounding a bit smug.
Tensions raised in the day’s heat seemed to fade in the darkness, stars
winking through the smog. The
crowds began to mix. Beneath a
sputtering electric lamp, I saw a goblin and a gnome deep in discussion, their
postures relaxed and tones friendly.
*********
In a strange twist of fate, the Cataclysm actually made Gadgetzan a more
pleasant place. I remembered the
old city as a furnace in the desert, noise and heat trapped in a bubble of smog. Though pollution still scars the throat
there is at least the relief of the ocean breezes. Tired city-dwellers sometimes gather on the shore as if
congregants in a church, receiving benedictions of clean air.
There was a time when goods destined for Gadgetzan would be unloaded in
the small town of Steamwheedle Port.
Many believed that Steamwheedle Port would eclipse Gadgetzan in profit,
but the Cataclysm annihilated the coastal town. The onrushing waves killed hundreds and drowned the desert
up to the walls of Gadgetzan.
After landing, we made our way through the labyrinthine streets to the
Gadgetzan Visitors’ Rest, the same dim hotel where I’d stayed during my first
visit. I found it almost
unchanged, the lights kept low as a response to the desert glare.
After settling in, Daj’yah went to the telegraph office to inform Elazzi
of what had happened. I spoke with
a goblin named Znag Slyzzilgip whom I’d actually met during my first
visit. Still dressed in the gray
suit of the Gadgetzan Water Company, he filled me in on the town’s recent
history. A radio piped cheery
goblin music into the lounge, the first such device I’d seen since leaving the
Crossroads. Gadgetzan is too
distant to receive any signal but its own, but the town’s population ensures a
lively radio scene.
“You picked a good time to come back, all in all,” he said, after taking
a sip from his coffee. “A lot of
opportunity in Tanaris these days.
Gadgetzan’s ended up being Uldum’s main trading partner; dealing with
the Alliance or Horde carries a lot of baggage that the Ramkaheni aren’t sure
they want.”
The Ramkaheni are the sovereign natives of Uldum.
“What sorts of things end up being traded?”
“Precious stones, artwork, some rare medicines, grains. Uldum might be a good place to grow
cotton too.”
“How’s Gadgetzan itself?”
“Like I said, it’s busy, and busy is good. The Alliance cleared out the Southsea Pirates; we’ve
rewarded them with preferential trade deals.”
“For all of Steamwheedle?
Or just Gadgetzan?”
“Relax, just Gadgetzan.
Those odd trolls up in Zul’farrak got restive, but were put back in
their place. Wastewander Bandits
aren’t much of a problem any longer.”
“And the silithids?”
“Still some hives out in the desert, but they aren’t as aggressive. I think losing contact with the qiraji
turned them into wild animals.
They’re dangerous, don’t get me wrong, but aren’t really an existential
threat. Like I told you before,
still plenty of opportunity for a Forsaken.”
“What about for a troll mage?”
“Oh, the gal you were with earlier? Mages are always useful,” he said with a shrug.
“I remember there also being some tension between the Cartel and the
Water Company.”
“Not so much now. Old
Bilgewhizzle finally got bought out by a private interest and the new boss is
much more amenable to the authorities.
Kind of a shame; place isn’t as exciting any longer, but that’s progress
for you.”
“Is there much partisan activity?
There’s been partisan involvement up in the Thousand Needles.”
“You don’t need to try and be sneaky about it; I know you’re asking
about Alliance partisans. Yes,
some are here. Three big groups—“
“Do any of them use a sunburst as their logo?”
“That would be Zenith.”
“What do you know about them?”
“I don’t stick my nose in partisan business.”
I retired to my room at sundown, where Daj’yah joined me. She surveyed the cramped little space
with no little consternation, having to lean forward to even fit through the
door.
“I was going to offer you the bed, but I think you’re too tall for it,”
I said.
“Goblins are so small!
Here, let me have the pillow.
As long as my head’s on something soft, I’ll sleep fine.”
I tossed it over to her, sitting down on the bed’s springy
mattress. Guilt borne from
vestigial Lordaeronian chivalry troubled me, but there was little to be
done. Both of us quiet, we heard
the sound of conversation in the adjoining parlor and the swoosh of the ceiling
fan’s wooden blades.
“How do you like Gadgetzan?” I asked.
“Exciting, like any other goblin city. You still thinking of Uldum?”
“I am.”
“Maybe I’ll go with you this time.”
I nodded, recalling the Shrine of Goldrinn on Hyjal, the angry mob that
had descended upon me. There was
supposedly less of an Alliance presence in Uldum, but who really knew? As the elves defend Hyjal, so too might
the dwarves lay claim to Uldum.
“Perhaps. I know little of
the place, or what dangers await there.”
“Ah, don’t treat me like I’m glass, Destron.”
“No, I know you aren’t… but I don’t want you to risk going there unless
you’re sure you want to see it.
Hyjal was far more treacherous than I had expected. I had an encounter…”
Words caught in my throat as hundreds of angry faces hovered in
memory. Had it not been for
priestess’ contemptuous acknowledgement of the Hyjal Truce, they’d have killed
me for sure. My powers are
limited, and I cannot fight an army alone.
“Yes?”
“I was attacked by Alliance partisans. I escaped, no serious harm was done,” I said, the truth of
the matter caught in my throat.
“My point being, that some of these places are still quite dangerous.”
“What? But there’s the
Hyjal Truce! Did they hurt you?”
“Not seriously. They were
more pilgrims than partisans, and they didn’t intend to kill me, just hurt me
enough to discourage visitation.”
“What do you mean by not seriously?” she demanded, propping herself up
on an elbow to look at me.
“I mean not seriously. I
was never in any true danger.”
“Destron, what they do to you is done to all the Horde.”
“I reported it to a Horde representative, but there’s not much he can
do. Hyjal is elven territory
anyway.”
“Territory’s whatever you can hold, and if there’s Horde there it’s partly
ours too.”
“There aren’t many Horde still on Hyjal. Daj’yah, I just want you to realize why I’m concerned.”
She was silent for a moment, lying back down on the ground.
“If I go to Uldum, I won’t be wandering out into the desert or
anything. I’ll be staying in the
cities.”
“Let’s see if we can learn more about the situation in Uldum,” I
insisted. “Last I heard, the
Ramkaheni were neutral, but their sympathies may have shifted.”
“I’ll do the research myself.
You go off and take mad risks without asking anyone, so who are you to
judge?”
My jaw dropped.
“I didn’t mean to offend.
But I’ve already died once; it doesn’t matter so much if I die again.”
“Maybe not to you.”
Daj’yah awoke before I did; the goblin at the register told me that
she’d gone out into the city at dawn.
Daj’yah’s writings have further elucidated arcane understanding and are
of immeasurable benefit to all mages in the Horde. Meanwhile, I travel for my own edification. Those leaders in the Horde who cared
what I have to say are mostly dead or out of power; sharing my findings could
also endanger the lives or reputations of some who have helped me. Daj’yah alone knows the full extent of
my wanderings, and is similarly constrained in sharing them. There are only the redacted versions in
Eitrigg’s possession, and they have failed to make a difference.
I wandered out to Gadgetzan’s new shoreline, the shallow waters traveled
by fishing boats. Next to me, a
rusty machine of unidentifiable purpose poked a sad appendage out from the
beach, the gears crusted in wet sand.
Watching seabirds loop through the clear skies, I thought back to what
Anlivia had said back in Moonglade.
What kept me in the Horde?
I spent the morning asking local travelers about Uldum, figuring that
Daj’yah was doing the same. Most
said that the Ramkaheni still wished to stay neutral, and that the cities
(excepting the Lost City and Neferset, due to their schismatic beliefs) were
safe.
“Not as many noisy partisans as there are here, I’ll say that much,” reported
one goblin.
I had not forgotten about the Alliance partisan group called Zenith, and
had already been pondering how best to investigate them. Doing so turned it to be easier than I’d
expected.
Almost lost in the clamor and smoke of the city, one can just see the
stained banner of a golden sunburst on a blue field over a squat tent near the
northern gate. It felt strange to
see that symbol writ large and in the open when so few people in the north knew
of its existence. Word of famous
partisan bands spreads quickly in the modern age.
Hurrying back to the inn, I put on my human disguise. I had just enough components for my
purposes (I knew that the Masquerade had vacated Undercity, but did not know
where the eccentric alchemist had gone from there). Fortunately, I hadn’t taken it with me to Hyjal, or else the
elven mob would have destroyed it.
I went inside the tent, stepping into a shaft of hazy sunlight let in
from square openings in the upper sides.
A lone dwarf sat behind a collapsible table that was covered in
papers. He raised his head,
revealing a yellow beard tied up in two thick braids.
“Yes?”
“Hello, my name is Talus Corestiam. Are you part of the group called Zenith?”
“Aye! Are you looking to
join?”
“I’m considering it, though I would like to know more.”
“Well, do you love the Alliance?”
“With all my heart!”
“Then we’re probably a good fit for you!” he said with a laugh, his
voice booming. “Here, pull up that
chair and we’ll talk in more detail.
You said your name’s Talus Corestiam? I’m sure I’ve heard that name somewhere before.”
“You have? I’m afraid I
wouldn’t know. Your name is…?”
“Margon Chiseltooth. What
skills can you bring to Zenith?
We’re a top-notch defense organization, focused in the east but with a significant
presence in Kalimdor. Zenith’s got
more than enough green troops, but we’re always in need of hard-bitten
fighters.”
“I’m a reasonably experienced wizard who’s managed to survive lengthy
sojourns in Outland and Northrend.”
“Ah, some of us fought in those places, you’ll be in good company
then. Now, you understand I’m not
authorized to sign you up, but I can send a telegram to our office in
Theramore. Mages are always good
to have around, and I’m sure they’ll say yes.
“You need to know that Zenith is a patriotic organization, not a
mercenary one. We fight so that
the Alliance can prevail against the Horde and retake what’s been lost. Zenith can cover some basic expenses,
but you won’t get rich.”
“That’s fine. How did
Zenith get started?”
“You can thank the Horde for that.
Our founder, Gestarn Tair, saw right through Thrall’s lies. He’s a Stormwinder, and was still a
child when he followed Anduin up north.
Now, the new Horde’s revealed what it’s really about: conquest, murder,
and tyranny.
“As you know, it’s a difficult time for the Alliance. Poverty in Stormwind, political chaos
in Ironforge, and the Kaldorei under attack. It’s enough to make the lily-livered fools in the press
quail about defeat. Tair sees it
as an opportunity for the Alliance to reach new heights, to prevail against the
Horde once and for all.”
“Does he think that the Alliance governments are incapable of doing
this?”
“The governments on both sides have relied on freelancers in the past,
so there’s nothing new under the sun here. Tair knows that some of the best fighters are independent,
and he wants the skills of men like you to make the Alliance great again.”
“What does he think should be done with the Horde after they’re
defeated?”
Margon raised an eyebrow at my question.
“That’s really more for the Alliance to decide. We just want to make sure they’re in a
position to do so.”
I realized that I would not get anywhere without being direct.
“A colleague of mine working with the Cenarion Circle has said that
Zenith is exploring some of the old Twilight’s Hammer bases, maybe in hopes of
using cult armaments. Is this
true?”
“My, you are a curious one!
I’m not really very high-ranking, so it’s not my place to know all of
Zenith’s plans. What I can tell
you is that Zenith wants to make sure that the Horde doesn’t get its hands on
Twilight weaponry. The Earthen
Ring’s occupied a lot of these cult bases, and you can be sure anything they
find is going to get to the Horde.”
“That makes sense.”
“Partisans on both sides have used demonic and Scourge weapons, so this
isn’t really anything new. Ugly, I
agree, but war’s always ugly. You
won’t have to touch any of that elementium if you don’t want to.”
I thanked Margon for his time and promised that I’d consider the
offer. He told me that there was
always a place for Alliance patriots in the ranks of Zenith. Walking out, I reflected on what I’d
encountered in Hyjal.
There was no doubt in my mind that Zenith was experimenting with cult
armaments. The question then was
whether or not such an activity was even worth examining. It had already been pointed out to me,
by several people, that researching and using questionable armaments is
standard procedure.
The coded note had urged the carrier to dispose of the materials, which
suggested a secrecy that Margon had not reflected. Then again, the Zenith operatives had been operating in
Kaldorei lands, and Darnassus and the Cenarion Circle are among the few groups
absolutely opposed to using malign substances.
Perhaps what troubled me was the obscurity of the Twilight’s
Hammer. However destructive and
corrupt, the Burning Legion and Scourge are understandable. Their armed forces functioned as
standard militaries, albeit with somewhat unusual advantages. The Twilight’s Hammer, in contrast,
seems to operate outside of logic.
The full capabilities of the Twilight’s Hammer, and how this may or may
not relate to their weapons, should perhaps be a bigger source of concern.
I returned to the Gadgetzan Visitors’ Rest at dusk to find Daj’yah
seated at a table and reading one of the books she’d retrieved from Vidder’s
ill-fated airplane. Nervously, I
took the seat opposite her.
“Everyone’s saying the cities of Uldum are as safe as the mothers’ hut,”
she said, referring to the special huts reserved for trollish women who have
recently given birth.
“I’ve heard the same.”
“Safe enough for me. I
signed up on a caravan that leaves in a few days. They’ve still got plenty room for you, if you want.”
“Oh! I figured most of the
traffic to Uldum would be maritime.”
“I thought so too, but the caravan master—a Broken draenei named
Kulud—said that visiting merchants are to always deliver a few gifts to King
Phaoris. That, and the coastal
lands are still unstable. So are
you going?”
“Yes. Maybe I’d best sign
up now, before the slot’s taken.”
“Good idea. Kulud’s in
another guest house, a place called the Grand Caravanserai near the north
gate. Here, I’ll take you to it.”
We both stood up from the table, Daj’yah putting the book in her
bag. I caught a glimpse of the
suddenly familiar cover, A Knight’s
Lamentation written on the front, and smiled. Following Daj’yah, I went back out into the streets.
Hey there sir, this is the guy who commented on Orgrim about a month ago. Just wanted to say I'm keeping up with the blog, and it's still amazing. As usual, your writing is detailed, interesting, and meshes with the world perfectly. :D Though, I am curious to know how much of official lore you've read. I know you haven't read Shattering or the Warcraft 2 novel expansion adaptions, but have you read the short stories on the WoW website? :)
ReplyDeleteI've read a few. Is there something that doesn't match?
ReplyDeleteOh no, I've yet to see anything in your stories that contradicts the lore, aside possibly from the Mag'har casting out the infant thing that was pointed out way back when. Just was curious.
ReplyDeleteAh, okay. I've enjoyed the short stories I've read, but there are still several I haven't gotten around to reading.
ReplyDelete"South Kalimdor Trade Zone"... interesting observation. Apt. Well described.
ReplyDeleteMakes it sound like there should be ships from Gadgetzan to Ratchet and/or Booty Bay. I mean, I suppose that in game the travel function is handled by flight path between Ratchet & Gadgetzan, but a ship would add a nice touch of flavor wouldn't it?
Well done, man.
fabulous read, thank you destron
ReplyDeleteInteresting stuff with the Shaman. I wonder, where do you pull the inspiration for shaman characters? I'm interested because my friend and I, both roleplayers, are always somewhat hesitant about it. Like, there's this weird balance you have to strike between what popular culture makes of shamanism, and the stories and practices of actual tribal peoples. On the one hand you can settle for easy reading, or you could take the harder and more realistic route. It's an odd thing to tackle, and Wallahak's(sp?) vision kind of reminded me of it. Do you have any citations for those portayals, or do you just conjure them as you go along?
ReplyDeleteSorry for the wall of text.
I also find it a bit tricky to write about shamanism. Much of this is due to my own extremely limited experience (I'm sure anyone who's actually done a lot of RL traveling can only laugh at how fundamentally American/Western my characters seem).
ReplyDeleteI try to strike a balance. The idea of just having spirits do whatever you want is needed in-game, but doesn't really match up with what actual shamans might believe.
There's considerable variance between different cultures when it comes to shamanism in the travelogue, but fundamentally it's always about give-and-take. They can't just tell the spirits to do things; they have to actual offer something in return.
Likewise, information from the spirits is somewhat subjective (as spirits themselves don't have perfect knowledge), and not always clear since they don't have the same values and norms as mortals.