Hot eastern winds blew in the
smell of cordite, the yellow grass rustling like loose bones on the dying
prairie. The sun retreated behind
the mountains as we walked, its rays bloody and shimmering in the dusty air. The last of the afternoon heat pressed
down on us, a reminder of dry mouths and cracked skin.
“You approach a holy place,
undead. I trust you to keep your
distance?”
“Of course.”
“Forgive my warning, but this is a
place of great import to us.
Perhaps even more now than when children still laughed on the
plains. An’she weeps; you can see
it in the dimness of Her light. I
fear our Mother will weep for many months yet.”
Shaya Windhorn shook her shaggy
head, her brown fur whitened by dust.
I had met her years ago during my first trip through the sun-blasted
Barrens, back when its name was still a misnomer. Though the depopulated north survives more or less intact,
the south is a battleground.
A deep-voiced Taurahe chant wove
in and out of the gusts. A hulking
shadow threw thick arms above its horned head, shifting weight from one hoof to
the other as it danced at the base of a solitary watchtower. Darkness reached out to clutch the
heaps of burned timber, piled up like cairns on the plain.
Vidder, the pilot Elazzi had hired
for us, had made an unscheduled landing at Vendetta Point in order to check out
some engine problems earlier that day.
Vendetta Point is where the survivors of the Tauraje Massacre regrouped,
joined by braves from other tribes shattered by the Cataclysm.
Shaya had offered to take me to
Camp Taurajo so that I might see what became of the place I’d visited years
ago. A shaman when I’d first met
her, Shaya had recently taken a less conventional route for her spiritual education.
“I have heard of the sunwalkers,”
I’d said, shortly after meeting her in Vendetta Point. “Your order makes up the priests and
paladins of the Shu’halo, correct?”
“Priests and paladins?” she
laughed. “I do not mean to sound
mocking, but many tauren find the word ‘priest’ very puzzling. The Earthmother loves us all; why
should She only choose a few to be close to Her?”
“Well said.” Taurahe has no native word for priest,
instead using the Orcish word, which is itself a loan from Common.
“We sunwalkers are not any kind of
special order. We simply seek to
serve the Earthmother. Like the
Kaldorei, the druids of our people revere Mu’sha, the Earthmother’s left
eye. Who then speaks for Her
right? The sunwalkers address this
imbalance.”
“I’m afraid I still tend to
categorize the world in the manner of humans, so please pardon me if I’m slow
to understand. In human
society—and others—priests and paladins serve distinct roles and have different
abilities. Among your people, are
both considered sunwalkers?”
“Yes, why should different talents
separate them? I am a sunwalker,
and my brother is a hunter, but we are both of the Windhorn Tribe. Sunwalkers are those who give An’she
the same reverence that the druids show Mu’sha.”
“And this reverence confers
certain abilities.”
“Yes. The druids learn how to tap into the essence of nature
through the old rituals and practices of the elves. Few such rituals exist for An’she. When Tahu Sagewind and Aponi Brightmane first bowed beneath
An’she, they had to have faith. In
this faith, there is strength.”
“But if the tauren have always
worshipped the Earthmother, why is this only happening now?”
“We saw Mu’sha and An’she as parts
of the greater whole, serving her in the old ways. Yet the Kaldorei worship Mu’sha. How can one claim to love the daughter of another family
while ignoring the mother? We are
simply trying to create balance, so that all of the Earthmother might be
appreciated.”
“I see. How well do the sunwalkers fit into your society?”
“So long as one helps the tribe,
she is welcome. More than ever the
tribes need those who know something of both healing and combat, so the
sunwalkers can make themselves helpful.
There is no greater thing than aiding one’s kin.”
In Vendetta Point,
Camp Taurajo remains as a memorial to the fallen. Now that war rarely spills past the middle of the Southern
Barrens, the site is periodically visited by shamans who sooth the spirits of
the dead.
To the tauren, the violence and
upheaval of the Third War heralded what they called an Age of Peace. The orcs had routed the rapacious
centaurs and quilboar, allowing the tribes to once again flourish. Only isolated incidents like the
Aparaje Massacre (the tragic aftermath of which I had also seen) disrupted this
time of growth.
The Taurajo Massacre threatens the
Age of Peace; indeed, perhaps it already has signified its end. Deathwing’s rise tore ancestral lands
asunder, and the Horde and the Alliance wage war on a scale more massive and
devastating than the old tribal conflicts could ever reach (though one could
argue that the explicitly genocidal tribal wars were more vicious).
“Hunters of the Chalkhoof Tribe
saw smoke rising from Camp Taurajo and they ran to investigate. They found humans looting the dead,
carving pieces from the bodies.
Horns, tails, ears… just like the centaurs did to our ancestors!” said
Shaya, her voice quaking.
Shaya knelt down next to a burnt
wooden stake leaning out of the dust, already eroded by the wind.
“I only heard about it on the
radio,” I said. “They reported
that the human forces surrounded the camp and marched in, cutting down anyone
who tried to get past. I will
admit I found it hard to believe that the humans of Theramore would do such a
thing.”
Shaya paused, her dark fur making
her almost invisible in the encroaching night, the sky lit only by the corona
of the falling sun.
“Perhaps the orcs did not get a
full report. That is not what
happened. The humans left their
lines open, and let the young ones and new mothers pass through safely.”
“So they only targeted the
warriors?”
“Not exactly. For generations we fought ruthless
butchers who savored innocent blood.
The cruelty of their acts gave them an awful power, and they made no
pretense at being anything other than evil. The humans seemed different.
“As they made their escape, the
tall grass opened up. Dozens of
quilboar warriors had waited there and our children died on their spears. The Alliance knew, of that we are
sure. These humans are savages who
are afraid to admit it, so they simply give innocents to monsters instead of
doing the deeds themselves.”
More cautious minds in the Horde
had long worried about the Alliance exploiting Kalimdor’s ancient hatreds. Both factions had waged a proxy war
through the centaur tribes in Desolace (one that has apparently ended now that
the battle lines have moved to the north and south). However, the contrast between the radio report and Shaya’s
recounting gave me pause. Could it
not be coincidence that the quilboar had been in the area? Known for their opportunism, it is
hardly a stretch to think that they had simply positioned themselves around the
battle in order to loot the dead or kill survivors.
“You… you are sure it was not a
coincidence?” I asked, my voice trembling. I feared my objection would make a mockery out of her grief,
and whatever my concerns I could not disprove her version of events.
“There is no doubt. Why would the Alliance let quilboar
warriors go behind them, unless they were sure the quilboar would not attack
them?”
I said nothing in response, though
it was possible that the Alliance simply had not known. A small hunters’ camp, Taurajo had
nonetheless been a very important stopping point in the kodo herd runs between
Mulgore and the Crossroads. The
Cataclysm combined with Camp Taurajo’s destruction has hobbled the kodo trade,
further weakening the Horde’s economy.
Shaya and I took seats in the dirt
at the base of the watchtower, smoke weaving up from a small fire built on the
dirt floor. Koohoak Cloudsong, a
shaman, watched us through cloudy eyes that held all the fear his people had
once known. Aged and near death,
Koohoak had taken it upon himself to sing to the spirits of Camp Taurajo, where
he had once lived.
“Dark times again,” he murmured,
his voice weighed down by dread.
“There must be restitution for this.”
“Such is being seen in the war
against the Alliance,” I said, after a long pause. I imagined the cries of ghosts in the silence between words.
“War alone is not enough. These humans and quilboar killed our
children, so their children must also die.”
“But their children committed no
crime!”
“Our ways demand no less. If we allow this to happen, to have the
futures of our tribes threatened, we will die. You still think like a human, but Kalimdor is not a place
for laws. It is too wild and great
for them.”
“But if you kill their children,
it will harden the hearts of the Alliance.”
“They already wage a war of
extermination against us by letting the quilboar to do the work for them.”
“Here, you have an opportunity to
shame—“
“Do not speak to me about shame,
of law, of immunity to vengeance.
These are human ideas. We
are Shu’halo. I sense a kindness
in you, and that is good, but do not seek to advise us.”
Many see the tauren as peaceful,
but they are not without their ruthless side. I saw firsthand how the omokee
exiles are shunned and abused, and saw too the willingness of many tauren to
utterly destroy the centaurs.
“Remember, though,” I said with
haste, “that the Alliance blamed the Shu’halo for razing the settlements around
Dustwallow, but the truth turned out to be more complex.” The rogue Grimtotem Tribe had been at
fault.
Koohak’s throat rumbled and he
went silent for several long moments.
“You speak wisely.”
“You must be sure that the
Alliance was truly responsible before taking such an action.”
With that, the helplessness
returned, wrenching at me. I had
verbally defended the Alliance for the sake of human children while implicitly
saying that quilboar children were acceptable targets. I tried to say something, but nothing
came out, and I felt eons’ worth of tradition crashing down on me.
“We will. For now we will content ourselves
fighting them on the field of battle.
Other tribes share your concerns, and like you, they are wise. We will listen and learn. But do not seek to question our
ways. The tribe is everything.”
A gust of wind blew through the
open windows, the fire flickering on the verge of extinction before righting
itself, the light weaker than before.
*********
Vidder took off from Vendetta
Point at dawn, us wincing at every painful jolt and shake as it picked up speed
on the rough ground. Once in the
air, I told Daj’yah about what had happened at Camp Taurajo.
“Not so different with us. I remember how one night—I was a little
girl at the time—the Skullsplitter attacked. They jumped out of the trees at night and weren’t particular
in who they killed. Later, our own
boys went off to pay them back, and I’m sure they did the same.”
“But you do think it’s wrong?” I
asked, almost pleading.
“Yes. I listened to what Thrall told us, and I read a lot of human
novels. Funny, how much the humans
gave us, even as they fight us.
But I know how the tauren feel.
When the village is all you have…” she shrugged.
Defeated, I looked at the porthole
window at the brown and dusty plains.
I feared that for all my experience, I was as naïve as I’d been when I
started.
“You are right, Destron. I don’t want you to think I’m
cruel. But these ways have power,
and I’m not thinking they’ll end in our lives. In my life.
Maybe new ideas will come up.
I changed. So did you.”
“I wish I could have said
something more convincing.”
“You did everything you could do.”
Was Daj’yah right? Or was I simply a coward too bowed by
my own history of ineffectual attempts at persuasion?
Vidder’s flight path took us to
Desolation Hold, where he intended to land and refuel. A monster of granite and steel,
Desolation Hold stares with baleful contempt at Fort Triumph, its Alliance
counterpart on the other side of the valley. The days after the Cataclysm saw the Southern Barrens
plunged into confused fighting as isolated orcish troops and tauren hunters
tried to intercept the mechanized advance of Theramore’s armies. The front settled in the middle of the
Southern Barrens after a half-year of chaos, creating a shell-pocked tract of
earth called the Battlescar.
Vidder curved his flight west over
the mountains as we approached Desolation Hold, letting us see the still-green
prairies of Mulgore where a solitary railroad cuts across the grass, made to
ferry troops to the front. Our
pilot did this to avoid the contested skies over the Battlescar.
We soon drifted back to the east. The sky darkened, the smell of exhaust
and expended gunpowder filtering into the scorching airplane cabin. Daj’yah wrinkled her nose at the smell,
sometimes coughing.
“Enjoying life?” I asked.
“Don’t be gloating, now,” she
muttered.
Dull booms reverberated in the
stifling air, Horde artillery firing another volley into the ruined earth. Vidder slowed down as wyverns skimmed
by, goggled orcish faces looking into the tiny windows. Making a gradual descent, Vidder picked
up speed as he approached the landing strip.
A smaller version of Warsong Hold,
Desolation Hold projects a similar aura of cruelty and domination. Bladed metal towers encircle a massive
keep, itself surrounded by depots, armories, and garages as numerous as ants in
the courtyard. Dozens of artillery
emplacements form a smoking metal forest on the slopes east of the fortress.
“All right, Daj’yah: I’m going to
try to wheedle some fuel out of the people here. My bird has Horde colors, so it should be enough, but I’ll
still have to argue for it.
Hopefully we can fly out of here in a few days,” said Vidder.
“Should we have a plan if we can’t
get fuel?” asked Daj’yah.
“I’m pretty sure we’ll get it, but
if not I should have just enough to get to Mudsprocket, though that’ll be
risky: a lot of Alliance patrols over Dustwallow, and they’ll shoot us down if
they find us.”
“What about Thunder Bluff?”
“Too far, and even with full tanks
we wouldn’t be able to get from there to Gadgetzan.”
“I’m surprised Desolation Hold
even sells fuel. They must need a
great deal to supply all these war machines,” I said.
“Desolation Hold is the transit
depot for oil deposits in the Southern Barrens, so they sell some; the Horde
always needs cash.”
“Good luck then.”
“Thanks. Listen, Daj’yah: Ancestral Fury doesn’t have any presence in
the Southern Barrens as far as Elazzi can tell, and your face probably isn’t
known outside of Orgrimmar. Just
the same, you should stay with the trollish auxilliaries here. To be on the safe side.”
After landing we found the troll
barracks in the shadow of the western wall, a low wooden building flying the
tribal colors. Mostly inhabited by
Darkspears and dissident Bloodscalps, they allowed Daj’yah to stay. Their welcome was not exactly warm; the
size and varied origins of the Darkspear Tribe’s members results in in less
social cohesion than enjoyed by the tauren tribes. Nonetheless, they allowed her to stay so long as she conjured
her own food.
As a major base in an active
warzone, life in Desolation Hold is quite constrained. At the time of our arrival, most of the
trollish troops were out hunting for scouts in the maze of trenches beyond
Desolation Hold.
Talking to a few of the troops
revealed the nature of life at the front.
Soldiers go out into the Battlescar for weeks at a time. Actual ground combat is relatively rare. Artillery barrages quickly annihilate
any obvious advance, and flares make night attacks impossible. A common tactic on both sides is to use
spells that mislead artillerists into opening fire on empty ground. The Alliance utilizes arcane illusions
for this purpose, while Horde shamans persuade the earth spirits to create
clouds of dust that might be advancing troops. These tricks are never enough to distract all of a side’s
artillery, but it does force them to waste shells.
“It is a wicked thing we do,”
mourned one orcish shaman. “The
spirits in the Battlescar are insane, made that way by our war. We do not convince them so much as
twist them to our wills.”
“Like the taunka shamans do?”
“It was a taunka who taught us
this way. For now we have not
suffered, but the other spirits of the world will know what happened here. Will they still listen to us after this
war? I wonder.”
The decisive battles take place in
the air. If, say, the Horde’s
fliers are able to penetrate enemy airspace, they will bombard the Alliance
artillery. The call will then go
out through the Horde trenches to make a full-scale assault, assuming enough of
the artillery emplacements have been destroyed (due to the distances involved,
invasions take time; soldiers must reach designated rallying points scattered
across the dustbowl and then march to the opposing trench network before the
artillery is replaced or repaired).
The Horde has made four such attacks, and the Alliance has thrice
returned the favor.
Warriors on leave from the
Battlescar often entertain themselves by sparring with old-fashioned weapons. Overlord Agmar’s ideas of constant
drilling have spread the south to the Horde’s immeasurable benefit. There is another reason for the
sparring. Most fighting now
happens from a distance, and the orcs engage in close combat far less than they
did during the Outland Campaign.
Melees are an integral part of orcish culture, and sparring enables them
to engage in this vaunted tradition.
Exhaustion visible in dust-caked
eyes red from long hours and hard living, the orc named Avket Redspear agreed
to speak with me. A wyvern rider,
he’d returned from a quiet but anxious morning patrol.
“Warchief Hellscream first
appointed Warlord Gar’dul to rule Desolation Hold and bring woe upon the
Alliance. But Gar’dul feared the
Alliance artillery, and held back even as the Alliance encroached on tauren
lands. Gar’dul is dead now, after
challenging Bloodhilt, the new warlord of Desolation Hold.”
“Bloodhilt appears to have been
successful in at least securing Desolation Hold’s flanks.”
“Warlord Bloodhilt is a wise orc,
and an honorable warrior. Yet the
Alliance is a crafty foe, and we have not yet broken through. But, neither have they,” he
laughed. Taking on a more serious
tone, he continued: “I have spoken to old warriors from the Second War. I will not name them, since I do not
wish to besmirch them, but they do not understand the nature of the war we
fight.”
“Why not?”
“In the old days, it was enough to
simply charge. The madness in our
blood saw us to the end, and if any died, it mattered not. Today, a single grunt is a very
expensive investment. I know I
sound like a goblin, but it is true.
We have to be careful.”
“Has Warlord Bloodhilt been
criticized for his strategies?”
“A bold question. He has, but wrongly. Bloodhilt is brave, but he is also
cautious. Many wonder why we have
not taken Fort Triumph. I tell
them: it is because of their artillery that shatters the bones of even the
bravest warrior, the fliers that cut through the honorable and honorless alike,
the chain-guns that riddle brave men with bullets.”
“You see it as different from old
wars.”
“Actually, no. Back then, ballistae skewered
champions, griffin riders blasted them apart, and elven arrows turned them into
pincushions! All that has changed
is that warriors are more skilled, and also less expendable. It is fine for warriors to die in
honorable battle, but if it happens too often, you no longer have an army.”
“I am curious: as a wyvern rider,
how do you compete against airplanes?”
“Living fliers are still
useful. We defend ourself as best
we can: our wyverns call on the wind spirits to pluck away bullets that’d
strike them. Alliance griffin
riders use more conventional arcane shields. Airplanes are still better defended, but we are not helpless.”
“The airplanes are also faster.”
“Yes, but they do not fly as
nimbly. The spears I use are
designed to explode on impact. One
or two good throws and I will destroy a normal-sized mechanical flier. Airplanes are designed to harry
infantry. Living fliers are
designed to destroy airplanes.”
“Interesting. But wouldn’t the airplanes have the
same protection that you have?”
“A hit with a wyvern rider’s spear
will destroy the shield of an Alliance flier. A second hit, the airplane itself. Sometimes I get lucky and finish it with a single
strike. We were not able to get
the wind spirits to defend our machines, unfortunately.”
“So the Alliance has an aerial
advantage.”
“Yes, but they must import
griffins from distant Dun Morogh. Wyverns are nearby, and eager to avenge this intrusion on
their homeland.”
It is often forgotten that the
wyverns themselves are sentient creatures. Their interaction with other races is limited: the wyvern
vocal apparatus cannot even approximate any known languages, and they lack
organs of manipulation. Nonetheless,
they do communicate and organize into tribal societies that even practice
limited shamanism.
While the Horde’s strategists
recklessly expand, local commanders must use their troops very carefully
because they have become so hard to replace. A warlord who is too cautious will be deemed a coward and dismissed
(this is not meant to defend Gar’dul, who truly was incompetent by all accounts),
while being too daring will result in irreplaceable losses, which in turn might
lead to the collapse of an entire campaign. Worsening matters are the overstretched supply lines and the
failure of the Horde to net significant resources from newly conquered territories.
Considering that the Horde is fighting
on three different fronts in Kalimdor alone (Ashenvale/Stonetalon, Feralas, and
the Southern Barrens), one can see that Garrosh is playing a very dangerous
game.
*********
The ear-splitting clash of iron
bells sprung the barracks to wakefulness, Zandali oaths mixing with the sounds
of trolls stumbling out of their beds to grab rifles and spears.
“Daj’yah! You’re a wizard, you can fight with us,
yes?” shouted a troll in Zandali.
I saw Daj’yah at the other end of
the barracks, blinking in the torchlight, blue fingers rubbing her eyes.
“Yes, what is happening?”
I could not understand what the
troll said in response. Springing
to my feet, I made my way towards Daj’yah.
“What’s going on?” I asked.
“They’re saying the Alliance is
attacking Desolation Hold!”
A beam of red light striking
skywards shone even in the smoky darkness. Scattered gunfire ripped through the night as soldiers poured
out from tents and barracks.
“Battle is here!” exulted a nearby
orc.
The great tide swept us towards
the steel gate of Desolation Hold, and I cast panicked glances around for
Daj’yah, already lost in the mob. Great
earthworks piled up on both sides past the gates, the dry trenches between them
littered with the detritus of war.
“Forsaken!” shouted a voice. I turned to see a bald orc, rifle in
hand and an ax strapped to his back.
“Can you fight?”
“Yes, I’m a mage.”
“Go with us. Partisans like you can be deadly.”
“What’s happening?” I ran as I shouted, the larger frames
of my companions hemming me in.
“The Alliance has broken through;
one of our fliers set up a beacon in that red beam of light. We’re headed there. All this damned waiting… and now blood
will flow!”
More lights burned the sky,
flickering phosphorescence of artillery flares arcing across the sky like
shooting stars in slow motion. I
hated the idea of fighting the Alliance; I had done so once before, back in
Nagrand. My attempt had wounded
but not—to the best of my knowledge—killed any on the Alliance.
In the end, the Horde gave my people
a helping hand, and I could not deny it.
Whatever hatred the orcs bear against the Forsaken and the innumerable
crimes committed by our wretched queen, they do not hate me in the moment of
battle.
Something heavy flapped through
the air over our heads. Light
shone between the hulking shadows as a glowing column, similar to the first but
colored green, blazed to life.
“Halt! Take positions!
Machine gun, take point!”
I moved to the side as a pair of
orcs carrying a machine gun on a stretcher hurried to the front. Other soldiers dropped to the ground,
guns pointed down the earthen corridor.
As the orcs set up the machine gun
on faded sandbags I listened for some hint of the hell to come. I sensed the curdled mix of dread and
eager anticipation all around me, the long months of swatting flies and
broiling under the sun at least reaching consummation. It occurred to me that I did not even
know which of my spells might be useful in such a situation.
Where Daj’yah was, I had no
idea. I tried not to think of her
being hurt or killed, of that wondrous mind spilled out onto the dirt.
The green beacon flickered and
went dark, leaving only the phosphorous shells fuming over empty trenches. The sounds of rifle fire faded, replaced
by the drone of airplanes and the flapping of wings, punctuated by periodic
bursts of automatic fire and explosives.
War seemed to be everywhere and nowhere. That the artillery kept silent told us that the enemy was
well within the trench network.
“The wall!” gasped an orc.
Looking to my side, I realized
what he meant. Loose dust flowed
like water down the trench’s steep slopes, the ground shaking beneath us.
“An earthquake?”
“No, not this.”
Ten yards ahead the left side of
the trench began to contort, its face suddenly bursting forward in a cloud of
grit and the sound of grinding metal.
Not waiting for orders, the machine gunner opened up into the fog with a
deafening clamor.
I barely caught a glimpse of what
emerged, a shadowy mass bigger than all of us put together. Light flashed in the dust, the sound of
the blast lost in the force of the hit.
The ground deformed under the impact, a ton of earth pushed up and out
in a tidal wave. Dirt rushed to
drown us, the whole strike happening so fast that no one even had the chance to
cry out.
A moment later I found myself lying
prone, the world around me muffled by the ringing in my head. Not allowing myself to succumb I
crawled backwards as best I could, at last seeing the source of our
misfortune. An Alliance tank
squatted in the midst of the trench, a halo of smoke around its barrel. A dirt-blackened drill stuck out from
the tank’s front.
Thick hands pulled at my coat, and
I tumbled again before landing at the feet of six orcs, their rifles made
useless by what we faced.
“Forsaken, do you have any spells
that might crack that thing open?” accosted one.
Having never before fought a tank,
I was at something of a disadvantage.
Nonetheless, I tried to think of a solution. An arcane explosion would damage it, but I’d not have the
time to cast enough to destroy it.
“Tanks have machine guns too,
remember that,” he added.
A monstrous engine rumbled past
the mound of collapsed earth, and we ran back towards Desolation Hold under
whispered oaths. The seven of us
ducked into a perpendicular trench.
“Shoot up a flare! That’ll get the fliers’ attention!”
said one.
“There are too many enemy
fliers. Besides, Nurok had the
flare gun, and he’s buried,” countered another.
“I can slow it down with a
spell. The tank’s already pretty
sluggish. While slowed, I might be
able to do some damage,” I said.
“For how long would it be slowed?”
“Fifteen seconds or so.”
“That won’t be enough.”
I’d considered the gruesome
possibility of slowing the tank and destroying it with a flamestrike, but I was
not sure the heat would do enough damage over such a short time. The tank could still drive through it,
even if slowed.
I heard the crunch of rocks
beneath the massive treads, the tank making its slow way through the
trench. The grinding noise
returned, metal tearing through earth as the drill reactivated. One of the warriors poked his head back
to the main trench.
“It’s burrowing into the other
side. If we wait until it’s all
the way in the ground, we can strike!”
Presumably the guns would not be
able to rotate when pushed down by the earth. The warrior peeked out again, holding his hand in
warning. The tank driver was
making a foolish move, but perhaps he thought the blast had killed all of us,
or that we’d fled.
“Everyone, go! Forsaken, slow it down and blast the
rear armor with everything you have!
Watch out for its machine gun.”
We ran out into the main trench as
clouds of dust filled empty space, our ears blasted by the sound of the
drill. I saw nothing of the vehicle
itself through the swirling dust.
“Slow it!”
“I can’t see the tank!” I yelled.
Hoping it’d help to get closer I
clambered up the dirt where we’d been waiting earlier, disturbed earth piled
halfway up to the trench’s rim. I
spotted the flash of gunfire and dropped back down, hearing a wet puncture as
bullets tore through the chest of the warrior next to me. The grinding slowed to a stop, the
monster aware of our presence.
“Strike now!” someone ordered.
A horrible sense of nakedness
swept over me, knowing that a single shot would take off my head. My mind reached out into the arcane,
drawing from the true source of power.
Illusory duplicates of myself popped into existence, mindless images
that’d buy me the time I needed.
The turret fired as it saw three
Forsaken go over the top, not spotting my real scalp and eyes. Seeing the blocky shadow of the tank
proper, I shaped the arcane into predetermined shapes, unseen hooks and binds
that’d slow the gears and reactions of everything targeted. Tiny explosions peppered the mound,
like a hundred firecrackers going off as the machine gun tried in vain to
destroy my illusions. Gaps between
blasts lengthened as the spell took effect.
“It’s done!” I yelled.
I saw the warriors bound up
pathways dug by the shells.
Gunfire ceased, the operator realizing the nature of my duplicates, and the
multi-barreled turret made its aching turn to the orcs on my right. The main turret gun also began its
rotation, inch by painful inch.
White fire belched out from the
massive gun, a shell as big as my forearm sailing through the air, slowed but
still carrying all of its knetic and explosive force. The shell hit the right side of the trench, the soil again pouring
loose under its power. The gunner
had fired off-center, but I still saw the luckless orc caught in the blast, his
body ripped in two.
I used the last of my mana
reserves to slow it again, the orcs having not yet closed the distance. I saw my comrades get in range, one of
them jumping down onto the tank’s roof.
He took out a stout ax under the light of artillery flares, the blade a
bright smile in the phosphorescent light.
All the while the machine gun
roared, slowed bullets spiraling through the air, unable to aim high enough to
hit its assailants. The main gun
blasted again, harming no one, the last desperate act of a cornered beast. Other orcs had joined the one already
at the tank, ax and hammer going to work on the hatch.
The harsh light of the flares died
and I waited for the next fusillade as shadows tore at metal. Rough cries of triumph announced their
success, and moments later they leapt back onto the earthen shelf. A dull explosion rocked the night, the
machine gun falling silent as smoke bled from ruptured armor.
What happened next, I am not sure,
but I was soon running through the endless maze, the four survivors around me.
“You fight well, undead,” one
said. “But the battle is not yet
over.”
Thankfully, he was wrong. Yellow beacons shot up from different
points in the trench, which they said was the all-clear signal. My companions cheered and we staggered
back up to Desolation Hold in near-delerium, stupefied relief running together
with exhaustion.
I split from the group once behind
the walls, searching for Daj’yah, and finding her unharmed with the trollish
auxiliaries. They had not
encountered any hostiles. That
alone lifted the dread from my spirit.
We soon learned more of what had happened. At least six Alliance tanks equipped with drills had made
the long journey under the Battlescar.
In order to carry enough fuel for
the distance and the drill, the tanks had actually been heavily stripped down,
the main gun the smallest calibur available. Even then, a goblin engineer theorized that the Alliance
would have needed to refuel the tanks halfway through the Battlescar.
“There’s probably a whole network
of tunnels down there. To get
back, they’d have had to use the ones they dug to got here,” he said.
“Wouldn’t that lead us right back
to Fort Triumph?”
“They probably collapsed it on the
way back, at least put enough dirt between us and them to make it hard to
follow. If they haven’t done it
yet, they’re sure to do it soon, and I don’t want to be under when it happens.”
Six such tanks would not have been
able to take Desolation Hold; the purpose may have been to sow terror and
inflict minor damage on the defenses.
Only two tanks had been destroyed.
The four others had completed their mission: casualty reports continued
to pile in throughout the night, the initial mood of triumph soon fading.
Even so, such an operation would
have been astronomically expensive for the Alliance. The Alliance fliers had attempted to bomb the artillery
emplacements but never even got close to them. So long as the big guns remain, Desolation Hold will be
secure (as will Fort Triumph).
Overall, the attack was more of a draw, though it did illustrate
Alliance ingenuity.
Desolation Hold hailed us as
heroes, but we did not stay to receive any honors. Instead, I woke Vidder, who’d managed to get the fuel at
sundown, and told him to fly us south.
Perhaps this invalidates any claim of loyalty to the Horde, but I have
no wish to serve Garrosh as a soldier.
Nor does Daj’yah. Bundled
up in the airplane, Vidder took off into the sky in the darkness before dawn.
I've always found it intriguing to see how magic matches up against technology in stories where both exist side by side. I can only imagine how battles will be fought when Azeroth's technology manages to catch up with the expertise of mages and archmages (assuming of course that this is not already the case).
ReplyDeleteAn in-universe explanation of raid markers? I love it!
ReplyDeleteNow Destron just needs to make an illusionary skull above someone's head....