Leaving the northern darkness in its wake, our vessel drove southwards through the waves. Great paddles churned without pause, each day a little
warmer than the one before. I
stood at the prow beneath a blazing sun, remembering the feel of wind on my
desiccated flesh.
Some part of me still shuddered at how
close I’d come, and memories of his cold voice echoed in my skull. Yet the Lich King was dead, and would
never again trouble the world.
Relief rendered me insensate. No longer did Northrend’s frozen cage
hold me prisoner. The entirety of
Azeroth, with all its riches and wonders, seemed to open up its arms in
expectant embrace. The ship, named
Fortune’s Albatross, was well appointed for what was essentially a tramp
steamer. We’d boarded from the
recently reclaimed Garrosh’s Landing in the Borean Tundra. The Warchief wanted to keep the affair
low profile; a full diplomatic retinue would likely to alarm the Alliance.
As one might expect of a seasoned orc,
Skorg preferred a simpler environment.
He did not broadcast his preference with complaint, but expressed it
through simple action, in a manner that made his style all the more
appealing. It was for good reason
that the Warchief had appointed him the Horde diplomat to the Bilgewater
Cartel.
Skorg, a few others, and myself made up
the envoy carrying the Warchief’s interests to the south. I was something of a last-minute
choice, serving more as an advisor than anything else. The Warchief would only allow a
personable Forsaken to attend, and fit the description that he’d wanted. I can’t honestly claim to have
represented Undercity—indeed, I am inclined to disavow any connection to the
wretched place—but my presence served a useful symbolic function, if nothing
else. It would be unwise to
indicate the deep divisions within the Horde.
The Old Horde counted the Steamwheedle
Cartel among its members—perverse, given the modern cartel’s strict neutrality
and reputation for fairness. The
relationships made during the Second War long outlasted the conflict. Given the Alliance’s technological
edge, it is entirely right to say that the Horde still depends on goblin
ingenuity.
Now, the Bilgewater Cartel enjoys
numerous exclusivity contracts with the Horde, its operatives fine-tuning our
war machines and infrastructure for distant battles in Outland and
Northrend. Not all are happy with
this arrangement. The Bilgewater
Cartel has a questionable reputation, seen even by other goblins as cutthroat
and dishonest. However, the
Steamwheedle show no interest in rejoining the Horde, and the Venture Company’s
many crimes make them an unacceptable choice. Whatever their misdeeds elsewhere, the Bilgewater engineers
at least seem able to make reliable products.
I, for one, would not mind seeing goblin
greed and individualism temper the Horde’s increasingly brutal warrior
ethos. Greed is a sin, and for
good reason, but in reasonable amounts it can have a moderating effect on other
vices. Before a government starts
a war, it should first check to see if it would benefit from doing so. Honor is a poor excuse for bloodshed.
Storms loosed their fury as we neared the
tropics, torrents of rain and thunder crashing down from the black and heavy
clouds. Skorg stepped out of his
cabin during those squalls, his aged but still mighty arms spread wide to greet
the tempest, his joyous laughter a rival to the crashing thunder.
And then it would end as soon as it
begun, the roiling clouds splitting open to reveal the golden southern sun, cooking the metal ship with its heat.
Goblin crewmembers flooded out from the broiling lower decks in those
times, looking for lighter work up on top. Those on break gathered in the shadows of cabins and looked
out onto the steaming ocean, bragging of their plans for shore leave.
We could tell that we neared Kezan. Around the island, the sea brims with
myriad fishing boats, haphazard metal constructions whose continued existence
defies centuries of shipbuilding theory.
The ocean takes on a different hue, oily in some spots and clouded in
others, the effluvium of progress.
Hazy clouds of smoke reflect the tainted waters.
The dispersal of a late afternoon storm
at last brought the island into sight.
A mountain of light against the darkening sky, the first glimpse of
Kezan feels almost spiritual.
Getting closer, one sees the madcap tangle of metal towers and electric
wires, a burning symphony of energy.
Smog shrouds the island, but never so thick as to entirely dim the
city’s artificial constellation.
I stood with Skorg as Kezan spread up
form the horizon, his eyes inscrutable.
“Never before have I set foot in
Kezan. They say that anything that
exists can be bought in its markets, but that the men are without souls,” he
said.
“A rather harsh judgment, don’t you
think?”
“Perhaps. The Horde needs the goblins; I do not doubt that. I only hope that Trade Prince Gallywix
is worthy of the Warchief’s interest.
From what I am told, there are other trade princes who’d be better
fits.”
A close look at Kezan reveals the
churning chaos of creation, a city built on madcap dreams. The city makes no secret of its
commercial ethos, its skyline festooned with lurid advertisements of light and
glass. So clear are the intents of
such ads that the wild Goblinish script on display is nearly redundant. More striking are the images, painted
faces grinning like gargoyles on the billboards, proclaiming to the world the
wonders of the product in question.
Hope is a close cousin to greed, and both are evident among the sooty
spires.
I felt unease nearing the city. I could already tell that the
Steamwheedle ethos, with its tough-minded ethics of hard work and clever deals,
had little place in Kezan. Far too
many pretentious scholars describe goblin commercialism as prostitution. Actually seeing Kezan can bring no
other word to mind.
Fortune’s Albatross chugged to a stop at dented metal dock, the surface splattered with
seagull droppings. Thousands of
tiny green forms ran up and down the harbor and through rubbish-strewn beaches
of black tar. A greasy flame
burned steady atop an oxidized smokestack, puffs of oily smoke adding to the
stagnant gray sky.
I sensed Skorg’s discomfort at the
sight. As he was a shaman, I can
only imagine what he thought of Bilgewater Port, the section of Kezan in which
we’d landed. Certainly a paradise
compared to Icecrown, I will concede that the goblin homeland is not exactly
welcoming.
Three diplomats were in the envoy aside
from Skorg: Shaluran Eversong, of the Sin’dorei; Kaholo Runetotem, of the
tauren; and Haluk Bloodedge, another orc.
The Darkspears had not requested to send a representative. Besides them and myself were five
lesser officials there to aid the ambassadors.
We gathered as a group on the port side,
no one entirely eager to make the trip down the battered ramp connecting to the
dock. Dead fish float on oil-slick
water throughout the harbor, untouched by the seabirds that prefer to gorge on
trash. A goblin approached us,
dressed in a loud, yellow jacket, his black hair slicked back to reveal a
prominent forehead. He looked up
at us, his face hard.
“Welcome to Bilgewater Port, the Jewel of
Kezan! You must be the Horde representatives.”
“We are—“
“Trade Prince Gallywix is busy. He sent me—I’m Gozzig Obnoggil—to take
care of you. As a measure of
generosity, the Trade Prince is setting you up on the best hotel around, the
Grand Exchange. I’ve got a fleet
of trikes ready to drive you all up there.”
“We are on important business, Mr.
Obnoggil. When can Gallywix see
us? It is not wise to keep the
Warchief waiting.”
“I’m not the Trade Prince’s
secretary. If he’s not here, it
must be for something very important.
You want some help with your bags?”
“That will not be necessary.”
“Suit yourself.”
Gozzig took us to the three-wheeled
motorcars he called trikes.
Polished chrome clashes with bodies of weathered steel, the drivers’
eyes hidden behind green glass goggles.
When the engines start, corroded pipes at the back belch out smoke. Sitting with Skorg in the threadbare
backseat, I began to feel increasingly doubtful. Surely the Steamwheedle could have been persuaded to join?
I looked to my right, where a filthy
goblin clad only in rags stood at the top of a scrapheap, balancing a rotten
melon on his knees. Scooping flesh
out from the shell, he lapped the pulp off his hand, his eyes on the sun as it
sank into the metallic ocean.
*********
Vast and airy by goblin standards, the
lobby of the Grand Exchange cannot help feeling cramped as far as larger races
are concerned. Though not exactly
comfortable for us, we still recognized the luxury on display. Teak chairs and couches beckon to weary
travelers, the black frames an uneasy match for the bright yellow
upholstery. Pink sandstone walls
give the entire room the feeling of sunset, enhanced by the soft light shining
from flower-shaped sconces of cloudy glass. Above, a wooden ceiling fan keeps circulation in the torrid
air.
Gozzig returned from the check-in desk,
handing us keys.
“Here you go. Two guests per room, might be a little bit small for you but
rest assured that this is the finest Kezan has to offer. We kicked out a few guests to make sure
you fellows had space, so show your appreciation when you finally do meet the
Trade Prince.”
“You kicked out a guest?” Gozzig pressed a brass key into Skorg’s
green palm, shrugging at the question.
“Hey, you’re important. Enjoy it! As for me, I have to run. We’ll send someone to let you know when Mr. Gallywix has
time to talk.”
“Wait, could you show us—“
“If you have any questions, ask the
concierge. He speaks
Orcish—everyone here does. Like I
said, I’m not Mr. Gallywix’s secretary.”
Flinging his right hand outwards in what
I realized was a backhanded wave, Gozzig stepped through the door (opened by
a pair of silent bellhops) and disappeared into the noise of the street. Skorg sighed, rubbing his eyes.
None of us had expected to instantly be
ushered in to see Gallywix; negotiations take time after all. Rather, it was Gozzig’s dismissive
attitude that Skorg found so galling.
One should always try to negotiate from a place of strength. The goblins sometimes do this by
showing off their wealth and business, the idea being that a goblin with
constant demands on his time is a goblin of considerable substance. I must confess to a bit of
schadenfreude at seeing an orcish warrior stymied by a goblin merchant. However, I liked Skorg, and was feeling
increasingly uneasy about the Bilgewater Cartel.
I shared a room with Skorg. The great orc instantly crashed into
slumber on one of the beds, his arms hanging over the sides. Putting my pack down, I decided to explore
the city.
The Grand Exchange opens out onto Swindle
Street, the great shopping district of Bilgewater Port. The name is apparently a marketing
ploy, the idea being that prices are so low that the customers are swindling
the merchants. The thoroughfare
itself is a relentless sensory assault.
Advertisements cover every spare inch of the mildewed yellow walls,
bright colors fighting each other for the customer’s eye. A thousand voices screech to be heard,
buyers and sellers clamoring for better deals. Beneath the chatter is the engine rumble of motorcars,
moving inches at a time through the crowd.
Goblin towns are not generally known for
beauty, but Bilgewater Port possesses a peculiarly oppressive quality. Haze dampens the light of electric
lamps, and the foul air robs the mouth of breath. Plates of steel have been fastened onto the walls and roofs
of larger buildings, the surfaces pitted with dents and scorch marks. A sense of danger slinks through the
streets, reflected in the hard eyes of the natives. The bold entrepreneurship of Booty Bay and Gadgetzan gives
way to a consuming desperation.
Wading through the packed goblins, I made
my way to a two-story establishment named Szabo’s Outfitters (the sign written
in Orcish and in Common). In a
decidedly surreal touch, four-by-four patches of artificial grass covered the
lot in front of the store.
A dozen goblins milled about the garish
interior, their gaits unsteady and voices slurred. Racks of clothing filled the showroom: suits, dresses, hats,
and anything else a goblin might want to wear. A red-haired goblin in a fine black jacket caught sight of
me, his eyes narrowing.
“I don’t know you, are you with the
Bilgewater?” he demanded. He
looked back over his shoulder and gave a nod to another goblin, who rolled up
his sleeves in preparation.
“I’m with a Horde diplomatic envoy in
talks with the Trade Prince. I
thought I’d take advantage of my time here to explore the city.”
“Oh! Welcome to Szabo’s Outfitters! You’re new here, so let me show you around. Now, I don’t think we have anything your
size on stock, but we can get something fitted for you and make you the most
stylish undead in Kezan—hell, all of Azeroth!”
“I was actually just browsing, I don’t
know if I have the funds to purchase—“
“Fellow like you doesn’t need money. You’ve got influence. Any friend of Gallywix’s is a friend of
mine! This is the best Bilgewater
sartorial merchandise around!”
“So this is a store owned by the
Bilgewater Cartel?”
“Everything in this part of Kezan
is. Gallywix personally picked me
to handle this operation; he knows I have an eye for style!”
“There aren’t any independent stores?”
“’Course not! What do you think this is, Booty Bay? No, Bilgewater is in charge, which
benefits you since no one else can offer our level of quality.”
I allowed a small swarm of busy goblin
tailors to take my measurements while I processed this information. I learned that the Bilgewater Cartel
only allows employees to run stores in their namesake port (unlike the laissez-faire
Steamwheedle cities), and that only Bilgewater merchandise can be sold. When I asked Szabo what happened to
those who tried to strike out on their own, he grinned and cracked his
knuckles.
“When that happens, the bruisers get
practice.”
I left the store feeling profoundly
uneasy. Had I completely
misinterpreted goblin society?
What I saw in Bilgewater Port seemed a parody of what I’d seen
elsewhere. Goblins, as I knew
them, were ruthless but meritocratic, callous but creative. I saw little of their more admirable
aspects in the homeland. Employees
of rival groups are forbidden in all but a few circumstances, and independents
are only permitted in a handful of fields, like shipping (Fortune’s
Albatross did not belong to the Bilgewater Cartel).
I had always been unclear on exactly how
any of the different goblin trade groups were organized. A cartel is, by definition, a group of
competitors that agree to set prices, typically within a single trade. The Steamwheedle is not really a cartel
at all (I suspect that the name was a mistranslation that ended up sticking;
the rarely used original Goblish word, iznho, is a blanket term that
means any commercial group), though the Bilgewater might be closer to the mark.
Forming a formidable skyline of glass and
steel, the hive-like factories and apartments of the Bilgewater Cartel hide
Kezan’s interior. The greatest
markets lie beneath the earth in Undermine. A dizzying network of roads springs from this urban source,
twisting all through the island like the roots of a mangrove tree. Sometimes raised on concrete pillars
they rise high and dip low, three-wheeled motorcars racing on the surface.
So great is the density of these roads
north of Swindle Street that it becomes a veritable desert of hardened tar, an
unseen sun roasting it through a screen of smog. Walking towards it, I involuntarily trembled as the vehicles
zoomed by, as fast as galloping horses and far heavier. I felt as if I stood on the edge of a
cliff. Nothing grows next to the
roads.
Only then did I see a gap between two
thoroughfares. I walked towards
it, sharp stones giving way under my feet. Beneath the roads, blotted out by smoke and shadow, lies an
entire city.
Curiosity getting the better of me, I
carefully made my way down the slope, pipes spilling out from the dirt like
petrified guts. The air below is
nearly black, stinking of sweat and burning garbage. I saw goblins crouched on beds of trash, cooking discarded
food on chemical fires. Huts of
corrugated tin cluster like barnacles around the speedway supports. At the bottom of this pit spreads an
oily cesspool, all the trash and water sinking down to the center.
“You’re a long way from home,” observed a
voice. I turned to see a goblin
covered head to toe in dirt, crouching on a bent tire. Appraising me with yellowed eyes, he
ran a finger up the edge of the metal shard he gripped in his right hand.
“The whole world’s my home, so I’m never
far,” I said, summoning fire in the palm of my hand. The goblin laughed.
“I like you. So what are you doing in Drudgetown? I’m Snid, by the way.”
“Destron Allicant. I’m exploring this Drudgetown. I’ve never heard of the place before
now.”
“Not much worth seeing here. Drudgetown’s where the debtors hide
when creditors come to collect.”
“Is that why you’re here?”
“Yes. I’ll be out soon enough. Just need enough coin to get back into Bilgewater’s good
graces.”
“Have you considered working for a
different group?”
“Hard to do. Barterbolt used to send reps down here, but Bilgewater
troops cleared them out, burned down half of Drudgetown.”
“I didn’t know that the competition
turned violent.”
“Well sure, how else do you expect it to
be? Gun’s a good way to get
acquisitions.”
“What about business sense?”
“Heh, I can tell the only goblins you
foreigners ever meet are Steamwheedles, always talking about the good old
days. I used to do work for Ms.
Agnia Nokfozzel; grand old dame of yesteryear. Always talked about how things were better before the First
Trade War.”
“First Trade War?”
“Yeah, you call it the Second War. Trade princes fighting each other in
the streets, blowing up entire neighborhoods—that’s why half the shops here
have big metal plates on the walls.
I’m not really an expert; Ms. Nokfozzel knows more, if you’re curious.”
At my request, he gave me directions to
her house in eastern Bilgewater Port.
I did in fact know that Kezan had been a theater in the Second War,
though I was unfamiliar with the details.
“Why don’t you go do work for her again?”
I asked.
“I’m not with the Bilgewater Cartel at
the moment, so she can’t hire me without paying some huge bribe to the
bosses. If you live here, you only
do business with Bilgewater and select foreign traders. Anyone else, and you’ll get your
fingers broke.”
“I thought Kezan was the great
marketplace of Azeroth.”
“Maybe it used to be.”
“What about debt slaves?”
“Best not to go into debt slavery for the
Bilgewater. Down here you can
still make your own business without paying baksheesh to the bullyboys. I’m going to get enough money selling
scrap and cutting purses, and then pay off my debt. Good as new in a year or so.”
At least goblin optimism remains
undimmed. I reported my findings
to Skorg the next morning, further frustrating the shaman. He reminded me that no official alliance
would be made between Bilgewater and the Horde until later; this was just an
exploratory effort.
I asked the concierge about Agnia
Nokfozzel, and told him to give her a message on the wire; telegrams are a
goblin invention that the Horde has begun incorporating into its
infrastructure. She responded
quickly, saying I could join her for lunch.
A cabbie working for the Grand Exchange
drove me to the Nokfozzel domicile in a wedge-shaped bronze automobile. An upper-class vehicle, it even
included a record player under the driver’s seat. I could barely hear the music over the sound of the engine,
though I caught hints of a brassy and frenetic style. During the trip, the driver asked if I’d ever had Kaja-Cola.
“It’s the key to goblin brilliance!” he
shouted. “Our ancestors used to be
slaves to the trolls, mining stuff called kaja’mite. It made us smarter, and we got rid of the bums. The Bilgewater owns the plants that
distill kaja’mite into beverage format, sells it at a bargain. Every drink gives you ideas, makes you smarter.”
“Really?” I wasn’t sure how to respond; the whole story seemed
patently absurd.
“You bet! We’re running low on kaja’mite, and it doesn’t have the same
bang it used to. Folks are getting
stupider. Sad but true.”
“Seems like a lot of inventions are still
made here.”
“They’re not as good though. Lucky we’ve got enough Kaja-Cola for a
few more generations.”
We stopped at a two-story house
overlooking a vast pit mine farther east.
The driver claimed that was one of the biggest kaja’mite mines still in
operation. He told me he’d wait
for as long as I needed.
Going past the wall, I stepped into the
closest thing that Bilgewater Port has to a garden. Potted plants line tin shelves, growing in spite of the
awful air. Agnia’s house is made
of pale yellow brick, the windows tall and narrow. Stepping up to the door, I knocked.
I nearly bolted when a violet-scaled
murloc opened it from the other side.
The murloc bobbed its head and stepped aside. I caught just a whiff of the old goblin cosmopolitanism I’d
once fallen in love with, back in Booty Bay. Thanking the murloc, I entered a lavish foyer, framed
advertisements hanging between red velvet drapes. Lights from an electric chandelier glinted on the black
marble floor.
“Ah, Mr. Allicant! So glad you could make it.”
A wizened goblin woman hurried down the
stairs, her white hair done up in a tangled bun.
“I must confess that I was hoping you’d
look a bit more dead. I’ve never
met a Forsaken before today. But
no matter! Here, have a seat,
lunch is just about ready.”
Lunch turned out to be fried plaintains
and mackerel, finished off with glasses of capirinha, a popular liquor derived
from sugarcane. I could barely get
a word in during our meeting, Agnia’s age not slowing down her desire to
talk. She spun wondrous stories of
her old conquests, how she single-handedly turned Boltwick Limited (a defunct
trade group) into the envy of Kezan.
Her print advertising had once guaranteed that every goblin knew where
to get the best products in the world.
“What happened to Boltwick Limited, if I
may ask.”
“The First Trade War.” Agnia sighed, looking suddenly forlorn,
the wrinkles around her eyes deepening.
“Goblins are a ruthless people, but we once had rules. Never murder, because dead people can’t
buy your goods. Never steal,
because bad money drives out the good.
When we followed them, we were like titans. Every goblin who got to the top reached it because she was
the best! Not because she murdered
and robbed the competition.”
“I’ve heard a bit about the fighting on
Kezan. Some of the trade groups
supported the Alliance, though they never officially joined.”
“Stormwind was Kezan’s great trade
partner. I remember as a little
girl going with my father when he sold fine rugs to the nobles of
Stormwind. But times changed, and
the Horde took over.
“Now, back in those days, the
Steamwheedle Cartel really was a cartel, a bunch of security and detective
agencies. Arranged prices to lower
risk—stupid, the whole point of life is risk! Beautiful, beautiful risk, all the crazy ups and downs it
brings! But they didn’t see
it. The Steamwheedle sold their
services to the Horde.
“A lot of us didn’t care for that. So goblin blockade runners sold
armaments to the Alliance. The
dwarves were surrounded, so they couldn’t get gunpowder to the Alliance very easily;
we took care of that instead.
Plenty of runners worked for Boltwick.
“Then the Steamwheedle started enslaving
the giant turtles, using them as submersibles to sink our ships! Even attacked our harbors! That’s how the First Trade War started.”
“The histories do mention the goblin
blockade runners, though they tend to downplay it,” I said. She snorted.
“It was horrible. Gangs of thugs running through the
streets, marketplaces bombed, banks robbed, smoke and burning flesh
everywhere—I wish I could forget it!
Those Steamwheedle bastards even got the Warchief to loose an entire
regiment of ogres. I saw my
secretary—no, I don’t want to talk about it! Ugly, ugly business!
Everything we’d built over centuries torn apart in months.”
“It’s hard for me to imagine that this is
the same Steamwheedle Cartel of today.”
“They’re under new management now—like
the Horde is, come to think of it.
I hate to say this, but Steamwheedle’s one of the last decent bunches
left. After the dust cleared, no
one knew what to do. Everyone had
seen someone die; violence suddenly became an option. We rebuilt, but the killers didn’t know what else to do,
turned to extortion and robbery, raised their kids to do the same.”
“Why didn’t this happen with the
Steamwheedle?”
“It did, just not as much. I wouldn’t know why. Maybe they were as shocked as everyone
else at how cruel it got.”
“It’s called the First Trade War. How about the others?”
“Five or six more, I can’t remember for
sure. Some got pretty savage, but
they tended to be smaller. We’ve
got the taste of blood, and can’t get rid of it.”
“What happened to Boltwick?”
“We lingered on for a while, finally
getting bought out by Bilgewater.
I still work for Bilgewater, technically, but I have enough money that they
don’t bother me so long as I pay regularly. I’m an old woman, ready to move on to the next world, if
there is one.”
Agnia slumped in her chair, letting out a
long breath. I suddenly felt
guilty for reawakening old wounds.
“But I’ll die rich! That’s how you know your life was
well-spent,” she laughed, taking a sip of her drink.
If Agnia’s story is accurate, the goblins
of old followed social norms, however cutthroat. They’d built a grand mercantile empire and achieved a level
of technology rivaled only by the gnomes.
While not without bloodshed, their rise to power had been comparatively
peaceful. All at once, their world
exploded into violence, the culture of old replaced with the law of the jungle.
Before I left, I asked Agnia about
Kaja-Cola, specifically if goblins were getting stupider due to a lack of the
stuff. She guffawed in response,
holding to the ebony post on the stair rail to keep from falling. It took her a moment to recover.
“Oh, my, are they still selling
that? That’s just an advertising
scheme. I’m an old biddy who loves
to complain, but I still remember when all the rich goblins rode plainstriders
to work. Now we have autos! Seems like folks are getting smarter,
if anything.”
“I had my suspicions about the drink,” I
said.
“Kaja’mite did get us to thinking, but
that was because the miners got exposed to it over generations. I’ve had Kaja-Cola—it doesn’t taste
bad, mind you—but it doesn’t make you smarter. Sometimes it jolts your brain into action, but most of the
ideas it gives are terrible. The
market, not some fizzy drink, decides what’s a good idea.”
*********
Skorg’s patience wore thin over the next
few days. Gallywix had not so much
as acknowledged us beyond Gozzig’s flippant greeting. All attempts at reaching the trade prince failed, his wires
unanswered and the man himself impossible to locate. The cramped quarters and sharp air only worsened Skorg’s
mood.
I found enough on Kezan to make my time
there worthwhile. Surrounded by
befouled air and bone-deep corruption, I was at least free. I watched a game of footbomb played
between the Bilgewater Buccaneers and the Venture Pillagers. Footbomb is an absurdly dangerous game
in which teams use shredders to fling an explosive-laden ball through the
opponent’s goalposts. Casualties
are frequent, but there’s never a shortage of willing players. Success in footbomb results in
considerable wealth and influence, and high-scoring players soon find
themselves hobnobbing with trade princes.
I was relieved that no one died in the game I watched, a sentiment not
shared by the audience.
Footbomb games are one of the few times
that different trade groups can actually meet in a relatively informal
setting. Smugglers use this
opportunity to sell products made by other trade groups. Three different Venture agents
approached me with deals before and after the game. Needless to say, I refused. I’d never before imagined that a goblin community would need
a black market, but Bilgewater Port is full of surprises.
I also visited the headquarters of the
Kajaro Trading Company, a major subsidiary of the Bilgewater Cartel that owns
the rights to Kaja-Cola. The KTC
predates the Bilgewater by a good 153 years (after negotiating the formula away
from the previous owner), and was formerly owned by Boltwick Limited, Agnia’s
old company. I couldn’t help but
wonder if her sour opinion towards Kaja-Cola stemmed from the company’s change
in ownership.
I coaxed Skorg to leave the Grand
Exchange and join me in my trip.
He agreed, though seeing the outdoors in such a denuded state depressed
him.
“The spirits here are trapped. The goblins made deals with them,
binding them with lies and promises,” he sighed during the drive.
“I wasn’t aware that the goblins had any
communication with the spirits.”
“You didn’t know? Goblin shamans do exist, though they
are not very common. They are
technically forbidden in Horde territories; the tauren find them abominable.”
“How do they operate?”
“The same way goblins always do. They connive and scheme to trick the
spirits into legalistic prisons. A
shaman promises a water elemental that he will clean the area if they power his
mill, not telling them that the mill itself pollutes.”
“Can’t the spirit fight back?”
“At first, the spirit cooperates. Then the shaman brings in elemental
enforcers, or threatens to make the situation worse if the spirit refuses to
continue working. Those that do
refuse the shamans find their homes destroyed. The shamans of Kezan are a vile breed.”
This puzzled me. While I don’t doubt that unscrupulous
goblin shamans would act in such a way, I found it odd that the spirits would
not fight back. I also worried that
Skorg’s annoyance would hamper our diplomatic efforts.
KTC headquarters is not terribly
interesting, though we did get a closer look at the ghastly kaja’mite pit mine,
worked by troll slaves. The KTC
claims that the slaves are descended from the trolls who originally enslaved
the goblin race, thousands of years ago.
Given that troll debt slaves from all walks of life routinely end up in
the mine, this is an obvious falsehood.
Both Skorg and I knew that goblins use
debt slaves, though the racial basis for the KTC variety made it particularly
appalling. Kezan has a significant
troll population, ranging from the destitute to the fantastically wealthy. Neither of us had expected to see
actual goblin racism.
That night, Skorg announced that he would
not recommend the Bilgewater Cartel for the Horde.
“The Horde does need their technical
expertise,” pointed out Shaluran.
“We can hire their engineers as needed,
like we already do. I will not
send Horde warriors to die in the name of this hateful organization. It is bad enough that we must defend
Sylvanas.”
“Lady Windrunner is an essential part of
the Horde,” protested Shaluran.
“One who’s proven depraved and
unreliable,” I said. The blood elf
stared at me in shock, and Skorg chuckled.
Gozzig returned to us the next day,
proclaiming with great aplomb that the trade prince was holding a party at his
villa that evening. We were to be
the guests of honor. Conveniently
enough, my suit from Szabo’s arrived that morning. It was a fine effort on his part.
Another cab took us to the Gallywix
Villa, a walled compound built on the bluffs overlooking the tar-streaked
beaches. Over the metal walls we
saw the silhouettes of leaning palm trees. Strings of colorful electric lights hang between the
watchtowers.
The doormen ushered us through the gates
and into an expansive courtyard.
Goblins sipped drinks from divans placed under the shadows of palm
trees, while others splashed in a swimming pool that held the cleanest water
I’d seen since arriving. Goblins
helped themselves from tables laden with food and drink from around the
world. A dozen musicians blasted
trumpets and beat drums, a fast tune in constant reinvention, the players
switching from cooperation to competition and back again as they sought to
excite the music with bold improvisations. One could learn a library’s worth of information about
goblin society just by listening to the music.
Gallywix himself turned out to be a
remarkably burly goblin riding a modified gnomish multistrider, a sort of large
mechanical spider. He turned his
vehicle and drove towards us, the legs clanking with every step.
“Welcome, on behalf of the Bilgewater
Cartel, and its owner: me! I can’t
tell you how glad I am to have the Horde’s best as guests. You’ll be the talk of town.”
“The honor is mine,” rumbled Skorg. “Your wealth is a testament to your
abilities.”
“I know! Anything I grab, I keep. That’s my rule.”
Skorg occasionally tried to steer the
conversation into more official directions, but at last gave up. Gallywix was more interested in
bragging, and kept calling guests over to see us. Parts of Kezan are multiracial, but Bilgewater Port itself
is unusually homogenous. Most
residents never leave the place; an official permit is needed to visit areas of
the island not controlled by the Bilgewater Cartel. Sadly, this is a common tactic used by trade groups, who
often seem more interested in monopolies than in actual trade.
I wandered around the party grounds after
taking a complimentary cup of coffee from a café stand bathed in sprays of
mist. I eventually ended up
speaking to an elderly goblin executive named Ozrow Wilnibogg, whose severe
suit and close-cropped silver hair made him stand out from the proceedings. He sipped a Kaja-Cola cocktail from an
odd glass shaped like an upside-down cone on a narrow stem.
“It is very strange, the Kezan of
today. This shows just how
important Kaja-Cola is to our society,” he said.
“How so?”
“Kaja-Cola is the source of our
brilliance! When I take a sip, I
instantly get an idea, like a dozen lights going off at once in my skull! But it’s lost its effectiveness over
the generations, and the kaja’mite content must be raised in order to bring
about the same effect.”
“But surely the inventions of modern
times are more sophisticated than those of the past! I was speaking to a woman around your age, and she was
telling me goblins used to ride plainstriders around Kezan instead of driving.”
“We’ve only been able to reach this by
building on the brilliance of old.
So much of it is gnomish technology—I hate to admit it, but it’s
true. Everything now is
derivative. That’s why goblins
steal. I’m not trying to moralize here,
I do the same—whatever one needs to get coin, right? But it is tragic.”
“Is it really so bad to be borrowing from
the gnomes? I’m no engineer, but I
understand that they also derive a great deal from the goblins. Doesn’t learning from others make you
stronger?”
“Perhaps, but in the past we did not need
to learn from others! We taught
ourselves.”
“I’ve heard kaja’mite supplies are
running low.”
“They are. The KTC is doing everything it can. I don’t work for the KTC, but I often
work with them in scouting out new lodes, which is harder and harder to do. I know there will be enough for me, so
I’m not terribly concerned. A few
generations from now… we’ll be slaves of the trolls again.”
At his urging, I tried a glass of
Kaja-Cola (for which I had to pay).
A faint sweetness fizzled out on my tongue, without any surge of
brilliance. The KTC says that the
drink promotes mental activity, and users swear that they can instantly
formulate grand ideas after a single drink. The goblin (assuming he’s a Kaja-Cola believer) may then try
to capitalize on the idea. When
one considers the sheer number of failed start-ups based on preposterous ideas,
I can see why goblins like Agnia are skeptical.
Nonetheless, Kaja-Cola grips goblin
society like a vise. Thousands of
goblins stockpile it, the wealthiest of all buying it in bulk, drinking the
stuff, and selling the resultant ideas to buyers (the reasoning being that,
since the goblin is already rich, any ideas he gets must be of high
quality). So great is the demand
that Kaja-Cola, a Bilgewater product, is sold in every part of Kezan, even in
areas where other Bilgewater products are forbidden. It has only failed to penetrate the Steamwheedle colonies
(though it’s not prohibited), where coffee is still the preferred beverage.
Some of Ozrow’s lamentations have
merit. Goblin technology underwent
a tremendous expansion during and after the First Trade War, as they
experimented with new methods to defeat the competition and quickly reestablish
trade routes. The end of the Third
War saw the progress slow down; indeed, many of the most innovative ideas have
come from the gnomes in the years since.
However, I am not sure that this is due to decreasing intelligence, or
more because of the increasingly monopolistic and static nature of goblin
society. Though to hear Ozrow
talk, the societal decline is itself a result of kaja’mite’s diminishing
returns.
The party offered an interesting
cross-section of goblin (or more particularly, Bilgewater) society. In addition to high-ranking employees,
there were also the cooks and entertainers. Talking to several, I learned that being hired for a
Gallywix-hosted event was considered a career milestone. Social connections are made and names
earned in the glitz. Professional
socialites are a reality in Kezan.
Hiring just the right socialites for a party can do wonders for a
goblin’s reputation, and is one of the few areas where it is considered
acceptable to hire independents.
Greasy darkness flowed across the sky as
day gave way to night, the lights brightened to fight the smog. Goblins continued to gorge on hors
d’oeuvres, and I grew weary of engineers offering to improve the functionality
of my left hand.
“All it needs is some tweaking, maybe
pop-out blades for when you need to teach a yegg a lesson he won’t
forget!” I smiled and told him I
would consider it.
It was past midnight when we left, almost
empty-handed in terms of diplomacy.
Trade Prince Gallywix had insisted that we visit him again a few days
later, during which we would talk engage in more formal diplomatic discussion. The party was obviously a test to see
how well we’d acquit ourselves in a social situation. Skorg had reluctantly agreed to see Gallywix a second time,
despite considering the trade prince patently untrustworthy. As I was not an official ambassador, I
would not attend the second meeting.
Skorg went to the second meeting with
Shaluran and Kaholo. Whatever his
faults, Trade Prince Gallywix must have a gift of persuasion matched by
few. He somehow convinced Skorg to
tour the Bilgewater facilities on an obscure tropical island north of Kezan,
where one could see the true power and wealth of the cartel.
it says ".. wave, Gallywix stepped through the door" but its Gozzig who speaks :D
ReplyDeleteMy bad, thanks!
ReplyDeleteI will be the first to admit I never liked Kezan. The whole goblin experience was not what I'd been expecting. I'm not sure why but the first couple of levels really got to me, the oppressed nature of the island, the way it looked like The Cataclysm had already happened before it happened, the slightly cheap jokes and the gimmicky nature of the place, heck even running panicking people over once the Volcano actually erupted felt horrible, and I'm not normally sensitive to such things.
ReplyDeleteAll the while I can see how that might have been the point, just how horrible a place it was, but I disliked it in a way that meant I couldn't even see any form of depressing beauty in it, like the darker zones that had come before it, it was just so depressing.
Kaja Cola really made me annoyed, taking away a something so distinct from the nature of goblins, their rampant innovation not only being a "false" attribute but also rapidly running short.
And when it got around to the Lost Isles I was disappointed by Blizzards avoidance of a lot of interesting survival-situations by using the Town-In-A-Box. And the idea that Thrall, a wise shaman, allowed these horrible beings misnamed as "Goblins" into the Horde and allowing Gallywix to stay in charge (really? There wasn't any alternative? And I'm not going to mentioning Hellscream, because) after all he's done was just…
Just no.
I really felt the expansion sold the goblins short, storywise. But with a few exceptions, like say Gilneas, I felt the same to be true for one and all. What made me quit was the story, which I while watching from afar still find reprehensive.
Having finally vented all of that, I thank you, Destron. I'm glad you decided to post this. This look on Kezan was something I really needed. I suspected I could trust in you to take the goblins at least a bit seriously, although I couldn't possibly claim that your duty, if you don't mind my phrasing, to this travelogue is all but long since fulfilled. This is but a wonderful bonus. Thanks.
(P.S. When you introduce the murloc I think it's meant to say "head", not "heat")
Thanks for the kind words (and for the correction).
ReplyDeleteKezan also annoyed me, and for many of the same reasons, though I didn't dislike it quite as much as you. It seemed like some of the more interesting goblin traits were jettisoned in favor of lazy jokes (which was an unfortunate trend in Cataclysm).
Kaja'cola also bothered me. I like my smart goblins, dammit! That's why I sort of gave them an out in this entry. I got the idea from seeing how fiercely the effects of various drinks/foods/drugs are debated in the real world, and figured the same might apply.
Me continuing the travelogue is really just for fun, not out of any sense of obligation. I do have some short stories, but I can't post those since I'm trying to publish them. I'm also attempting to get some international issues editorials published (I do have a Master's in int'l studies, after all). Plus, I write loads of content at work. The travelogue's a good way to practice the more literary aspects of writing when I'm unable to think of anything else.
Hm. I was kind of expecting the Elemental unrest first, or the big old 'Splosion to happen during this.
ReplyDeleteAh, Kezan. When you read about this faraway tropical technological paradise, you sure imagine it a tad... sunnier, but then you get there and it's all full of cans, banana peels and glowing Flamingos... By the standards of a planet where everything is generally trying to kill you, it might well be one of the more idyllic places, troll slaves notwithstanding, and during the starter experince, you get a good look at the really amazing technology they have, but it's a very Goblin sort of paradise that most other Azerothians wouldn't find particularly paradise-ey.
I loved that little reference to the Hot Rod's radio. ~<3