Saturday, January 30, 2010

The Storm Peaks: Part 3

Ulduar’s soul lives in the profusion of dark stone citadels that rise up in a dizzying array beyond a fathomless and fog-shrouded gorge. If Ironforge is the city in a mountain, than Ulduar Core is the city as a mountain.

I stood near the edge of that drop, my mouth open as I tried to take in the sight of the place. For all the dense construction, there is no sense of crowding in the Ulduar Core. The Titans placed each structure exactly where they wished, unencumbered by nature.

The bitter north wind, cold enough to kill, roared as it scoured the deep gorge below and the empty halls above. For a moment I forgot my surroundings and imagined Ulduar at its height, an exercise made easy by the city’s almost pristine condition.

“You are seeing the oldest part of the city. The machines of creation lie within the Ulduar Core; the rest of the city exists to support it. The metallics control it now,” said Breck.

“How many of them are in there?” I could easily imagine tens of thousands scurrying in the unseen halls.

“Unknown. Watcher Loken directs his Impulse from the Ulduar Core, confused as to the Purpose.”

The Terrace of the Makers is across the chasm from the Ulduar Core, and is itself an important locale. Much of the organizational work for optimizing the city’s performance took place in the labs and study centers scattered throughout. None of that work goes on now, though the Titan machines are so well-made that they barely suffer any decay.

Centuries ago, when the earthen still posed a threat to the metallics, the Terrace of the Makers hosted some of the fiercest battles between the two factions. The area shows many more signs of damage than the rest of Ulduar. Pillars and bridges lie shattered in the shadows of great towers.

“Is there a significant metallic presence here on the Terrace?” I asked, shouting to make myself heard over the rumbling earthen march.

“Metallics rarely emerge onto the surface. Thousands dwell in the corridors beneath us. Though dangerous, this is the only direct way to Bouldercrag’s Refuge.”

“How do the metallics get here from the Ulduar Core?”

“The metallics make use of drill-capsules. These go out from geoports beneath the Ulduar Core, and land at geoports placed throughout Ulduar.”


“Cylindrical metal containers fronted by large rotating drills forged from powerful alloys. We earthen used these to oversee Ulduar’s construction. Now, the metallics use the drills to establish control. Excessive drill use threatens the stability of Ulduar.”

“Are you saying that the city could collapse due to all the tunneling?”

“Correct. We can only assume that the metallics are aware of this, and consider it acceptable.”

“You don’t think it could be ignorance?”

“Impossible. The metallics understand the concepts of structural integrity. It is either a desired goal, or an acceptable sacrifice. Watcher Loken may encourage it.”

The giants had treated their creator, Watcher Hodir, with filial reverence. However, the earthen care nothing for their creator, Watcher Loken. To them, he is simply an enemy. When I asked him about this, Breck stated that earthen loyalty is to the Titans and the Titans alone.

“We fought with the giants shortly after Watcher Loken went rogue. They attacked us for reasons we do not yet understand. This demonstrates the dangers of investing total obedience to the Watchers, who are lesser than the Titans,” Breck had said.

“I do not think that Hodir told the giants to fight the earthen. They seemed as confused as you.”

“If they wish to make restitution we will accept. However, the Titans instructed us to never do battle against other manufactured entities except in self-defense, accounting for rogue manufactured entities. We have stayed true to this, for it is part of the Purpose.”

Both the giants and the earthen made mention of the Purpose, which is their directive to maintain the stability of Azeroth. That Azeroth is now markedly unstable does not concern the earthen. They merely do the best they can with the resources available to them.

“Excessive concern over previous aberrations in the Purpose is not constructive. The Titans ordered us to maintain ourselves in order to maintain Azeroth. Currently, we maintain ourselves by fighting the metallics.”

Fear and despair are unknown to the earthen. Breck related to me the confusion it felt when Argylla, the dwarven archeologist, expressed admiration for the earthen race’s stoicism. The earthen possess a very limited emotional range. They can only feel pride in a job well-done.

“Early models could only feel this after completing a given task. Over time, the emotional reactions were made more flexible. For instance, first generation Breck Rockbrows could only achieve fulfillment by completing administrative tasks. Third generation Breck Rockbrows enjoyed fulfillment after completing any task related to the preservation and maintenance of Ulduar.”

“Was this a reaction to the war?”

“No. This development occurred before the war. We reasoned that we would enjoy superior performance by taking pleasure in all aspects of Ulduar. Though our specialties offer particular joy, we can also feel fulfillment in tasks outside our model’s immediate domain.”

“Can you achieve fulfillment through combat?”

“No. We feel satisfaction after eliminating a threat to Ulduar, not in combat itself. Destruction goes against our instructions. Watcher Loken designed us to create. We suffered greatly because we were so slow in learning how to accept combat.”

“How did you do so?”

“By regarding it as part of the constructive process. Fifth generation Breck Rockbrows saw the metallics as logistical problems that could only be solved through the application of physical force. This was obviously a cumbersome mental process. Current models can now accept the process of threat elimination as an organic part of the Purpose.”

Crossing the Terrace of the Makers took longer than I’d expected. We took a circuitous route through the rubble so as to avoid concealed metallic-built tunnels, and kept to the high ground when possible.

The overall earthen strategy is essentially a delaying action. The metallics simply outproduce the earthen on every front. The initial campaigns were fought in the halls of the Ulduar Core, the warriors armed with repurposed tools. In those days, some of the earthen administrative models (including Breck Rockbrow) believed that compromise was possible.

Only when the earthen were all but expelled from the Ulduar Core did they finally realize the implacable nature of their foe. All earthen still in the Core retreated to the main city, digging in at the Terrace of the Makers. Secure in their fortifications, the earthen waited.

The Battle of the Terrace was a scene of fury and carnage with few equals in recorded history. Ancient streets collapsed as metallic drill-capsules burst through the surface to unleash their destructive cargo. Both sides made liberal use of directed lightning weapons and the battlefield soon resembled a storm. Electric heat demolished in minutes what it took the Titans untold years to build.

Thousands of metallics died in the first wave, and the surface of the Terrace became a smoldering ruin. The earthen held fast, their positions on the high ground letting them rain death on their opponents with impunity. For a moment, it seemed that the metallic onslaught would break. Some even believed that the earthen would soon be able to retake the Ulduar Core.

Then came the second wave, and the third, and the fourth. Most of the earthen died where they stood, led to destruction by their ironclad internal directives. Many more still lived throughout Ulduar, and they rallied to the defense of their city. The status of the terrace seesawed for years afterwards, some of the earthen counterattacks coming painfully close to securing the zone.

It was not to be. An inexorable metallic swarm crept through the streets and tunnels, demolishing all resistance. Fighters waged pitched battles in every citadel, but with the Forge of Wills lost to the earthen, a metallic victory was all but assured.

Both factions learned the ways of war as the conflict ground through the years. If anything, the earthen learned better than the metallics, their dire situation encouraging experimentation. The comparatively secure metallics became complacent and imitative. Metallic warriors improved on an individual level, but their tactics stagnated. So too did the metallic reconstruction efforts. The metallics repaired much of the terrace in the early occupation, but seemed to abruptly lose interest as the war continued. This only confirmed their fundamental wrongness in the eyes of the earthen.

Today, the few remaining pockets of earthen resistance attempt to hinder the plans of the metallics, even though the enemy has already spread well beyond the city’s borders. As Breck said, as long as one is functioning, action in service of the Purpose is still possible. Resignation to death is therefore illogical.

Ulduar’s urban density grows more sparse towards the Terrace of the Makers’ western edge. Most of the city sprawls to the south and east of that landmark. The far west consists of scattered outposts separated by an almost untouched mountain wilderness.

A fog of light snow was falling when one of the Harner Stonefist combat models spotted an approaching metallic patrol to the south. Though snow obscured its vision, Harner estimated the patrol to be at least twenty strong.

“We will take shelter in Mimir’s Workshop, which is nearby,” said Breck.

“Wasn’t Mimir was one of the Watchers?”

“Correct. The mechagnomes in the workshop have stayed neutral in the conflict. They will not defend us. Neither will they make us leave.”

“Would the metallics search the workshop?”

“Unlikely. If they do, destroying them will be a relatively simple matter.”

“They outnumber us nearly two to one.”

“Earthen fighters are far more effective than their metallic counterparts. The reason I am not choosing to fight them now is because we would likely suffer a few casualties. There are too few earthen for us to waste on such an effort.”

Mimir’s Workshop is easy to see, being a grand portico set into the mountainside. Getting there is harder, possible only by following a narrow and twisting path made almost invisible by the snow. Breck led us to the gateway, an immense opening framed by a graceful arch.

My first glimpse of Ulduar’s interior came as a pleasant surprise. I had expected gray and bleak halls, matching the exterior, but the city’s insides are actually quite bright. The entrance leads to a hallway of bronze-colored stone, the vaulted ceiling supported by red pillars. Delicate ornamentation and gold filigrees decorate the walls and three great furnaces burn at the far end of the hall

Warmth washed over me the moment I stepped into Mimir’s Workshop, an instantaneous transition from cold to hot. Not a single snowflake drifted through from the outside, though snow continued to fall in gusts.

Breck began to speak in another language, his grinding voice distorted by the cavernous echo. The words sounded Gnomish, though I could not tell for sure. With a buzz and a click a strange automaton stepped out from behind a pillar. It resembled a clockwork gnome, with metal for skin and cogs for guts. Soft light glowed in glass eyes as the mechagnome stepped forward, its movements delicate and economical.

The mechagnome’s head swiveled to face me when Breck finished speaking.

“Mimir’s Workshop has never before seen a Curse-afflicted vrykul. You may be able to offer some fascinating new information. We are not currently equipped to perform research on you. Would you be willing to stay until Watcher Mimir returns?” it asked in a child’s voice rendered sharp and metallic.

“I’m afraid I must decline your request.”

“Very well. Please inform us if you reconsider. These tests would be of interest to the Titans.”

With that it walked off into the recesses of the workshop. I followed the mechagnome with Breck’s permission.

The inner sanctum of Mimir’s Workshop holds a king’s fortune in precious metals. Bars of gold and silver are stacked almost to the ceiling. A closer examination reveals their luster diminished by grime and tarnish. These bars are placed near three apertures in the floor that are filled with blinding flames. Despite this, the room is no hotter than the foyer. In the center of the room is a huge anvil, rivalling the Great Anvil of Ironforge in size.

The mechagnome walked to what looked like a workbench. Ten stacks of metal discs rested on top, each stack half the mechagnome’s size.

“Do you have a name?” I asked.

“Attendant Tock.”

“What is your purpose, Attendant Tock?”

“Watcher Mimir created me to assist in the creation of new alloys. Metals play a vital role in the Azeroth Project. Improved metals allow for improved creations, and improved efficiency all around!” I thought I detected enthusiasm in the mechanical voice.

“Is Mimir’s Workshop a metallurgical laboratory?”

“There are many different laboratories here. This is the only one currently in operation. I have sealed the others in order to better preserve them for when Watcher Mimir returns.”

“How long have you been waiting?” I asked.

“Ten-thousand, four-hundred and twenty-eight years, eleven months, seven days, nine hours, thirty-two minutes, and nineteen seconds.”

Attendant Tock merrily stated the elapsed time as just another fact, of no more consequence than saying that the ocean is wet.

“Are there other mechagnomes here?”

“There are fourteen in this laboratory. Thirteen of them are awaiting reactivation.”

“How did they come to be deactivated?”

“Ten of them chose to shut themselves down due to a lack of research materials and an inability to fulfill the Purpose. Three shut down due to component decay. As the primary metallurgical attendant, I consist of more durable components.”

“When did the last one shut down?”

“Eight-thousand, seven-hundred and forty-five years, eleven months, seven days, nine hours, thirty-two minutes, and fifty seconds ago.”

“What... what have you been doing all that time?”

“I have been doing my part to fulfill the Purpose. There is room for everyone in the Purpose! I create new metallurgical formulae. I help Watcher Mimir perform the experiments that test these formulae. You can see the results on these discs.”

Tock’s tiny metal hand gripped the topmost disc on the nearest stack and displayed it. The disc was no bigger than a dinner plate, the entire surface covered in minute engravings too small for me to make out.

“You spend your time creating this?”

“That is how Watcher Mimir intended me to fulfill the Purpose.”

Attendant Tock stepped away from the workbench and walked over to a series of controls at the base of the forge, where it turned a large knob. At this, a blackened metal plate emerged up from the flames, supported by a jointed rod. Haltingly, the rod lowered the plate until it reached Tock’s level. Then the plate swung open, revealing a smaller bronze disc inside. Tock removed the bronze disc and the apparatus retreated back into the flames.

“What are you doing?”

“Engraving a new formula. My work is somewhat hindered by a lack of materials. The metals you see around the lab were designed for an experiment that Watcher Mimir was planning just before he left. I obviously cannot use them. Instead, I melt down the oldest available disc and reforge it anew, so that I can record the formula.”

“What if the old disc has a formula on it?”

“Then it is a regrettable loss. But I must record all formulae that I develop. Since this is impossible, I simply concentrate on the most current formulae.”

“Would it be possible to engrave them on the walls, so you don’t lose them?”

“Doing so has a nearly infinitesimal risk of damaging the machinery within the walls. I cannot risk damaging the laboratory. My older work is expendable. I do not feel pleasure in destroying the old discs,” Tock said, sounding unhappy for the first time. “However, I must fulfill the Purpose. As you can see, I have performed optimally. When Watcher Mimir returns, we will have a great deal of exciting work to do!”

“Do you know anything about the earthen? Or the metallics?”

“The earthen fulfill the Purpose by maintaining Ulduar. The metallics do not appear to fulfill the Purpose. Though I am curious to learn more, my duties keep me here.”

The index finger on Attendant Tock’s left hand flipped open and a needle extended outwards. A blinding blue spark flared at the tip of the needle, hovering there as the mechagnome began to engrave thousands of tiny numbers and letters on the surface of the bronze disc.

The earthen and metallics had fought for thousands of years, the fury of their battle shaking Ulduar to its foundations. All that time, Attendant Tock labored in obscurity. It never once complained or stopped, even as its companions fell silent, one by one, until Tock was alone. Even as the only resident of the vast complex, forgotten by the rest of the world, Tock labored in faith that its master would someday return. If a million more years were to pass by, I have no doubt that Tock would still be there, erasing and replacing its old work, believing that Watcher Mimir’s return to be only days away.


Shrieking winds buffeted us as we returned to the storm-wracked wilderness, the enigmatic palaces of Ulduar receding into the distance. Practically blind in the swirling snow I could do little but inch forward and keep the nearest earthen in sight.

We left Mimir’s Workshop as soon as it was safe to do so. Bouldercrag’s Refuge is located on the north face of Westwall Peak, the same mountain that holds Mimir’s Workshop. Despite being relatively proximate, the almost sheer cliffs put the two locales almost worlds apart. A layer of ice encases the narrow maintenance path connecting the two.

To prevent any falls on the dangerous road, Breck produced a flexible cord made of some stretchy gray material. Each earthen wrapped the cord around its waist, much the way regular mountain climbers may do with rope. I did the same, though I did find it hard to believe that the cord would support the weight of an earthen.

“The cord is made from Polymer Fifteen. It could easily support the weight of multiple earthen,” Breck promised.

“How much of this do you manufacture?” I wondered, thinking that such a material would be immeasurably useful.

“We lack the means to do so. We have a fair amount in storage, but have not made any for 517 years.”

As dwarven archeologists search Ulduar for relics of a gloried past, its true riches may lie in substances like Polymer Fifteen or in the capabilities of Mimir’s Workshop. I am certain that this would not be lost on these same archeologists, who could find many commercial applications for such products. These could well revolutionize Azerothian economies and societies, on a scale not seen since the widespread adoption of arcane magic in the Eastern Kingdoms.

More worrisome is the military potential of the Titan creations. Legends speak of fabulous Titan weapons that can wipe out entire armies, but these may actually be less significant than the widespread adoption of the Titans’ incredibly durable materials. My main concern, as a member of the Horde, is the fact that the earthen of Ulduar would probably be inclined to help the Alliance.

The earthen display little curiosity about the outside world. Nor do they show much interest in their dwarven descendents. There is certainly the possibility that my fears are unfounded. But if the manufacturing capabilities of Ulduar return to even a fraction of their former levels, the city could play a decisive role in the conflict between Horde and Alliance.

I cursed myself for adopting a human disguise. It would have been better for me to act as an advance ambassador for the Horde’s cause. Revealing my true nature would also reveal my deception, and probably put Horde-earthen relations to a bad start.

We spent what seemed like the better part of a day struggling along the icy path, gripping the cord and pressing against the rock wall. A difficult and frustrating journey, we found a measure of relief when the snowstorm came to an abrupt end, just as the sheer cliffs gave way to a broad and uneven descent. This extends for some distance before ending at the mile-high cliffs that look down on the ice-flecked waves of the Bitter Ocean.

Upon seeing Bouldercrag’s Refuge in the distance, I wondered if we’d been turned around in the storm. It looks nearly identical to Mimir’s Workshop. Breck assured me that we were headed in the right direction.

“Bouldercrag’s Refuge was initially the Frontier Maintenance Outpost. From there, the earthen worked to expand Ulduar.”

“How big was Ulduar supposed to become?”

“Not significantly larger than its current state. Construction in the western outskirts was done for the purpose of connecting remote settlements.”

“Why was Bouldercrag’s Refuge spared from the metallic assault?”

“It was not. The metallics have attacked it many times. The Refuge is untenable, and will likely be overtaken in a few months. The metallics concentrate on rooting out our other safehouses throughout the city and keeping us limited to this isolated base. We will not stand a chance once—”

The rumble of Breck’s voice gave way to the grinding of mountain stone as living shudders ran through the slope. Snow cascaded down the high ridges as the ground shook. With the sound of grinding metal a dozen eruptions sent snow and rock flying in a chain across the slope, and I looked on in shock as a multitude of spinning drills broke the earth.

I saw Breck reach down to its belt, the massive fingers moving with surprising dexterity as the earthen opened a pouch and withdrew an engraved metal sphere. The earthen around it gripped massive stones and axes in their stony hands. Breck threw the sphere directly above, the force carrying it ten feet into the air. The sphere hovered at the apex instead of falling, a bright glow shining from the intricate sigils on its surface.

Then the drills opened to disgorge their metallic cargo. Lightning lanced out from silver muzzles as metallic gunners opened fire. Yet some invisible force pulled the lightning into the sphere, harmlessly diverting the attack. Adapting quickly, the metallics threw their guns to the side, and each of them drew swords and axes imbued with bright blue light.

I thought back to the battle against the iron dwarf constructs in the Grizzly Hills, remembering how the heat destroyed the animating runes writ on their bodies. With this in mind, I prepared a pyroblast spell. The metallics charged as the spell gathered power, and the earthen ran out to meet them.

I swore as I canceled the spell, not wanting to harm the earthen in the blast. I switched to a scorch spell; less damaging, but still providing the necessary heat. Only then did I realize the sheer number of metallics, at least 30, charging in to attack.

Breck stayed behind the combat models and threw another sphere. Faint lines of power emanated from the object and the metallics’ movement slowed, the change subtle but quite apparent. Unencumbered by this force, the earthen combat models ran in to melee. Deafening clangs echoed down the slope as earthen ax and hammer impacted metal flesh.

I watched as a Harner Stonefist swung its hammer into an metallic’s face, the target’s head buckling from the collision. Still in the fight, the metallic stabbed Harner, the heavy blade ripping a cleft in the earthen’s rocky torso. Even when slowed, the metallic weapons could still inflict grievous damage. Harner ignored the blow, immune to pain, and smashed its opponent’s chest with a terrific stroke.

I cast the spell and searing magic flames ran through the metallics farthest from the melee, the heat softening their skins. Seeing the battle explained just how the earthen had withstood the metallic onslaught for so long. Forced into close combat and bogged down by earthen magic, the metallics were in a perilous position. Furthermore, the earthen are simply better fighters. It rarely takes more than a few hits for one of them to kill a metallic.

My spells continued to weaken the metallic ranks. As they pressed their assault, the sheer number of metallics began to wear down on the earthen. Dust and pebbles poured from the body of a Thrygmar Basaltfoot, followed by the complete disintegration of its right arm. Damage spread from the wounds, cracks breaking along the model’s surface. Legs shook and fell as the kneecaps slid out, and Thrygmar disappeared under the advancing metallic tide.

Individual combat between earthen and metallic is conducted without concern for defense. The earthen rely on their natural durability and powerful weapons, while the metallics are compelled by an absence of identity or self-preservation.

While its companions fought, Brangrimm Flintear daubed a clay-like substance on the wounds of the earthen, sometimes intervening directly in a fight and shielding recipient from the enemy with its own body. I surmised that the Brangrimm models were even tougher than normal earthen.

The ground shook again and I feared more metallics were en route. But this shaking came from a different source. Colossi of stone and ice began pulling themselves out from the mountainside, their bodies rough and half-formed. I paused, not knowing if they were friends or foes. The giants looked nothing like the Sons of Hodir.

The distraction nearly killed me. I looked away from the giants just in time to see a metallic begin to swing its blade. I threw myself back, hearing a choir-like hum as the shining sword tore through the side of my coat. Once prone, I tried rolling to the side only to be caught in the snow, giving the metallic time to make another attack.

I directed an arcane burst a few feet behind the metallic, just as its ax hurtled towards me. The kinetic force crashed through the metallic’s body, throwing off the weapon’s direction and so that it plunged harmlessly into the snow.

The metallic wheezed, a hollow sound echoing out from forged innards. Knowing its endurance, I immediately followed the attack with a fire blast aimed at the runes on its waist, wrenching myself back on my feet as I did. The spell’s effect was minimal and I continued backing away.

I used the last of my mana in a slowing spell, unseen arcane bonds further strangling the metallic’s forward movement. My mind raced, trying to figure out some non-magical way to break my attacker’s armored hide.

A Harner Stonefist came to my rescue, crushing the metallic’s chest with a mighty swing of its hammer. The metallic staggered back, clear fluids leaking from crumpled skin as it fell under its own weight. Harner finished the job by staving in the metallic’s head.

The ground shook as the newly arrived giants waded through the metallic ranks. Metal bodies twisted in a squealing chorus, crushed and tossed aside by enormous feet. The earthen stepped back from the carnage. I offered a confused thanks to the Harner who’d saved me, though I do not think it acknowledged me. One of the giants pulled a drill-module up from the rock and threw it down the slope, where it rolled until disappearing over the edge.

Anyone could see that the battle was over. The fragments of two earthen lay broken in the snow, easy to miss among the lifeless metallics. The giants began to pick up metallic corpses, crushing them with their fists before striding down to the cliff's edge. There, they cast the metal pieces into the ocean.

“What were those giants?” I asked. “I thought the giants were enemies of the earthen.”

“The Sons of Hodir once attacked us, but we maintained satisfactory relations with some other giant groups. These dolomite giants are a key part of our defenses.”

“Are they disposing of the metallic bodies?”

“Correct. Destroyed metallics are collected and melted down into undifferentiated metal, so as to forge more of their kind. The giants throw them into the sea. In all likelihood, the metallics are still able to collect the fallen, but this tactic delays the replenishment of their army. We must collect our own fallen and then hurry to the refuge.”

The remaining earthen picked up the biggest pieces of their fallen brethren. I soon saw that even the survivors suffered grievous wounds, great fragments missing from their bodies. The metallic weapons quiver when in motion (explaining the ringing sound I’d heard when attacked). This design is quite effective at damaging earthen integrity.

Nearly a dozen earthen stood at the entrance of Bouldercrag’s Refuge, attracted by the commotion below. With them, to my relief and surprise, was an orc warrior. Three diagonal scars crossed his face and he wore a patch over his left eye. A ruddy-faced dwarf woman stood at a cautious distance, her braided red hair in disarray.

“Breck, what happened down there?” she demanded.

“There was a metallic attack. We repelled it at the cost of two Thrygmar Basaltfoot models. Enough remains of them that was can recreate one Thrygmar Basaltfoot.”

“I’m sorry to hear that. I’m sure they gave the metalbeards what for though. And you! A human! Welcome to Bouldercrag’s Refuge, the last stand of the Titans’ creations! I’m Argylla Steeltooth, a scout in the Explorer’s League,” she said.

“I am Talus Corestiam, a scholar and mage.”

The interior of Bouldercrag’s Refuge also looks much like Mimir’s Workshop, though without the great furnaces. Instead, it contains a number of small smithies where earthen blacksmiths craft weapons and tools. More interesting is the pit at the back of the Refuge, where an illuminated fog rises from the depths to dissipate in the air.

I noticed the orc looking at me, his expression wary.

“I hope this day finds you well, warrior,” I said. He visibly brightened upon hearing me use Orcish. The orc introduced himself as Dulg Redclaw, an experienced independent warrior.

“The earthen are a brave people, and they fight these metallics like true warriors. Honor demanded that I raise my ax in their defense.”

I quickly became the focus of Argylla’s attentions. I think she was relieved to meet something that seemed familiar.

“These earthen are fantastic fighters, but the metalbeards just keep coming. I never know what to say when I hear about an earthen getting himself killed. Seems like it ought to be a tragedy, but none of them look bothered by it. I guess they figure they’ll live on through their models.”

Argylla told me that the earthen use a material called enchanted earth to mend wounds and create more of their kind. The Titans first developed it to act as a sort of mortar for the earthen, the substance animating the rock of their bodies. Powered by the energies of its creators, the enchanted earth slowly self-replicates in the mountains around Ulduar, though it decays if not harvested within a few months (which prevents it from overwhelming Azeroth).

“I thought the earthen were made at the Forge of Wills,” I said.

“They were. That’s where the Titans used the enchanted earth to make them. I guess it’s not a true forge if it works with both stone and metal. Now the earthen make do with the Lesser Forge, located here in Bouldercrag’s Refuge,” she said, pointing to the light at the back of the hall. “Of course, it takes longer and they can’t make as many at once.”

I began looking for Breck Rockbrow once I’d gotten settled in. This proved to be more difficult than I’d expected, as there were at least five Breck Rockbrow models in Bouldercrag Refuge. I finally found the Breck who’d traveled with me through Ulduar, the breakage on its form completely repaired.

“In addition to thanking you,” I said, “I also wanted to ask about those spheres you tossed into the air.”

“The first was a lightning countermeasure runic device. The second was a magnetic interference runic device.”

“Were these runes engraved on the surface of the spheres?”


“What was the composition of these spheres?” My mind immediately flashed to saronite, that otherworldly metal used by so many of Northrend’s civilizations.


“Oh, I see.” I was surprised by the utterly prosaic answer. “I take it that the effect lies in the rune, rather than in the material?”

“Correct. Thousands of runes are engraved into these spheres. The runes that you saw actually consist of many other runes, and more still are engraved in the solid metal.”

“How is that possible?”

“The Titans could engrave on a very small scale, allowing full use of available surface area. These runes use geometries that allowed the Titans to impose their will on creation.”

“This is different, then, from the runes used by the metallics?”

“The metallics rely on saronite as a material. With saronite, more can be done with fewer runes, due to the metal’s reality-distorting properties. We are forbidden from using saronite.”

“I see. How do you create more runic devices?”

“Through copying Titan templates at the Lesser Forge. We lack the ability to create new varieties of runic devices. Runic devices have always played a vital part in the Purpose. As such they are entrusted to administrative models like myself.”

The administrator earthen act as a combination of officer and combat mage. Their ability to impose effects on the field of battle is instrumental in the earthen resistance. Breck’s comments about the saronite offered further evidence of the material’s inherent corruption.

I still believe that saronite deserves more study. After all, none of the earthen actually know anything about saronite, beyond the fact that it is forbidden to them. In fact, the Horde and Alliance know more about saronite’s properties than do the earthen.

Bouldercrag’s Refuge is not a very inviting place. The earthen have little in the way of social niceties, being entirely (and understandably) devoted to pragmatic concerns. Much of the activity takes place around the Lesser Forge, which is in almost constant use. Control panels line the rim of the forge, looking too simple to handle their many functions.

Bouldercrag the Rockshaper is the leader of the earthen, the position having fallen to it as the last remaining forge master. The Bouldercrag models once oversaw the Forge of Wills, twenty of them working on the Titans’ many projects. This Bouldercrag is the last, all others of its kind long since destroyed. Though still an early generation earthen, Bouldercrag’s close contact with the Titans gave it a degree of mental sophistication. As such, Bouldercrag is relatively well-suited for diplomatic efforts.

“Many Lesser Forges once dotted Ulduar, but the metallics destroyed all but this one, which was previously used to aid in the city’s expansion. Our efforts now depend on preserving this Lesser Forge.”

“Can more be produced?”

“Yes, at the Forge of Wills. So far, the metallics have shown little inclination to do so. Their degraded constructions require less energy than legitimate Titan efforts.”

I also asked Bouldercrag about the army of earthen reported in the Grizzly Hills, marching alongside giants towards the metallic stronghold of Thor Modan. I had asked Breck, but it knew nothing about it. Bouldercrag confirmed the existence of this army, saying it was a necessary sacrifice to keep the metallics from growing even more powerful in the south.

Bouldercrag had even met the legendary Brann Bronzebeard, probably Azeroth’s premier explorer. Though Bouldercrag’s opinion seemed favorable, it lacked much in the way of insight. To Bouldercrag, Brann was simply a potential ally. That Brann’s race was descended from earthen did seem to interest Bouldercrag. I talked to Argylla about this the next day.

“These earthen are an amazing bunch. You saw the fury it takes to withstand the metalbeards, and they’ve been doing it for centuries. I reckon even us dwarves would start to crack under that strain, but these earthen keep right at it! Still, they don’t seem to think very much,” she conceded.

“How do you feel about that?”

“Well, I suppose they don’t need to. We dwarves let the gnomes do the thinking anyway!” she laughed, her joke playing to popular stereotypes.

“The earthen are charged with maintaining Ulduar and the Purpose. Do they believe the same of the dwarves?”

“No, they don’t seem so. Truth to tell, I don’t think they feel much kinship with us. I suppose I can’t blame them; we aren’t really all that similar.”

“What do you think is the Purpose for the dwarves?”

“Oh, I never put much stock into that. I’m right passionate about learning more, but I see myself more a part of the Holy Light than of the Titans’ grand design. At any rate, the Mystery of the Makers hasn’t yet been solved. Since the earthen can’t give us any real answers as to why we’re here, we’ll need to keep looking. Speaking of which, I need to get back down to Frosthold.”


“That’s right, I suppose you wouldn’t have heard of it. As it turns out, the earthen and the metalbeards aren’t the only dwarf-types up north. There’s also the Frostborn, or frost dwarves. They’re more like Bronzebeards or Wildhammers than earthen, definitely dwarves through and through. Best of all, the Frostborn are part of the Alliance!”

“Is Frosthold nearby?”

“Nothing’s nearby in the Storm Peaks, lad. You have to climb a mile to get anywhere! It’s quite a distance, and I wouldn’t recommend walking it.”

“How did you get here?”

“A gyrocopter, of course! Wait a few days and you can ride back with me. Trust me, it beats scaling mountains and fighting off armies of metalbeards. Those bastards are everywhere in the mountains south of here.”

“Thank you very much. I hope it’s not too much trouble,” I added, feeling a twinge of guilt.

“Don’t trouble yourself. I’ve seen these mountains kill men tougher and healthier than you. I couldn’t have your death on my conscience.”

Argylla made no secret of her attempts to sway the earthen to the Alliance cause, though she claimed to have little interest in actually incorporating them into the faction.

“Brann met them first, and he said we should let them stay neutral, and I’m not going to go against his wishes. I just want them to know that the Alliance is their natural ally. I’m sure they’ll beat the metalbeards once the volunteers start coming in. Other than that, we want to get access to their manufacturing capabilities, maybe adopt some of the techniques ourselves.”

“Do you think they could eventually be persuaded to join?”

“I’d say once they’re secure against the metalbeards they might be interested. I sure wouldn’t complain if they did!”

“Who are these volunteers?”

“I don’t know yet, but mark my words that there will be dwarves aplenty coming up to help the earthen. I’ve done a bit myself, though I’m not really much of a fighter. Problem is, I think Dulg is getting some Horde volunteers to do the same. He came here with four others, three orcs and a troll. Dulg stayed, the rest left, probably to get more.”

“I hope these volunteers can behave themselves.”

“If anyone starts trouble, it’ll be the Horde. I’m sure that will make the earthen more inclined to help us.”

I took the time to speak with Dulg, though he was obviously disinclined to give much information to what he believed was a human. Dulg took a judiciously apolitical stance, saying that any Horde warrior would be honored by the chance to serve alongside the earthen.

“They are brave and stalwart, much like their dwarven counterparts.”

An experienced fighter, Dulg had participated in several battles against the metallics. This was a source of unease to Argylla, who simply lacked the training to do very much. As a credit to her own courage, she did help out where she was able.

Based on what Dulg said, and from independent research that I conducted at a later date, I came to the following conclusion: the Horde knows that the earthen will never join them. The Horde only wants to keep the earthen from joining the Alliance. Dulg hoped that by sending enough volunteers to the earthen cause, the Horde could secure a positive relationship with Ulduar.

Both sides are interested in trading with Ulduar, but this may prove harder than they think. The earthen place great emphasis on self-sufficiency, and I am not sure what they want from the outside world beyond military aid. Granted, that may be enough to secure an agreement, but it is still far too early to tell.


As I sat in the gyrocopter, watching the frostbitten peaks speed by, I could only marvel that I was ever foolish enough to think of getting to Frosthold by foot.

Metallic colonies riddle the mountains, a gray plague tunneling through the solid rock. I can only imagine how far they’ll expand. One might even be tempted to let them fight the Scourge, but there’s no way to be sure that they would not form their own alliance.

Vrykul also make their homes in the south, in places where the sharp peaks are replaced by rugged plateaus. Argylla kept her distance, wanting to avoid the drake-mounted patrols. From what I could tell, these vrykul are Scourge loyalists, and the enemies of the Hyldnir.

The vrykul settlements disappear into the snowy wilderness of the southern reaches, and staggering mountain chains replace the high plains. Glassy canyons cross the region, the remains of frozen rivers that ran free before the Sundering.

Argylla told me more about her life and position. She grew up under her father’s loving shadow. Named Murgus Steeltooth, he’d been one of the daring rangers who raided orc supply lines during the siege of Ironforge, braving the full might of the Horde with nothing more than a crossbow and a wolfhound. Murgus told his daughter thrilling tales of his exploits, though time had given Argylla some perspective.

“I realize now that he left out the really bad parts, things you wouldn’t want your child to hear. Friends dying, towns burning, and all that.”

Murgus died in the Third War, giving his life so that fleeing Lordaeronians might live. Vowing to honor her father’s name and deeds, Argylla joined the Explorer’s League and made a name for herself as an aerial scout in Bael Modan. When the League gave her a position in the Northrend expedition, it seemed like a life fulfilled.

Her team had gone farther than anyone else. They were the first dwarves to lay eyes on Ulduar. During this time she rubbed elbows with some of the great names in the League, including Brann Bronzebeard. More than anything else, Argylla relished the hardship and camaraderie she found in the north.

As tough as they were, the dwarves were not prepared for the metallic attack. The metallics sacked the camp, killing most of the inhabitants. Argylla led the survivors to Frosthold, which had already been discovered by a different group. She headed north after that, opening communications with the earthen at Bouldercrag’s Refuge. Argylla did this almost immediately after her arrival in Frosthold, the importance of the mission not allowing for any delay. As a result, she knew very little about the Frostborn.

Argylla pointed at Frosthold as her flyer drew to the end of its sputtering journey. Located in a pit dug out of a vast glacier, Frosthold is easy to miss and foreboding to see. From above I could spot an assemblage of Explorer’s League tents all along the valley floor, pitched around burning campfires. Only when we got close did I see the stone gates set into the ice walls. The bulk of the city lies underground.

Argylla landed her craft at the entrance to Frosthold, where two heavily armed Frostborn stood guard outside the sharply descending tunnel that leads to the town proper. Dour expressions seemingly frozen on their faces, the Frostborn guards only gave a curt nod to Argylla’s enthusiastic wave, and listened with inscrutable expressions as she spoke to them in Dwarvish.

I studied the Frostborn while they conversed with Argylla. Physically, they look much like regular dwarves with the notable exception of their skin, which is colored light blue and has a markedly smooth texture. Though my appraisal in the area of weaponry is obviously limited, their equipment appeared to be of exceptional make, judging by the close fit of armored segments. I would soon learn that my assessment was correct, and that the Frostborn are the premier armorers of Northrend.

Having satisfied the guards, Argylla led me into Frosthold. Our first stop came at a group of tents just beyond the entry tunnel, where a crowd of dwarves (and not a few gnomes) warmed themselves by a crackling fire. An acclimation went up at the sight of Argylla, the sound amplified by Frosthold’s natural echo chamber.

I soon found myself seated by the flames, surrounded by friendly, cold-reddened faces and holding a mug of hot tea in my hand. The dwarves’ personal warmth and cheer transcends any language barrier. Those who knew Common immediately asked me what I’d seen on my travels. They devoured my words even though they already knew most of what I could tell them, and the dwarves who’d seen Ulduar began to compare notes.

“Talus, are you all right? I’m sure you’re tired, and I know my friends here can be a bit much for the newcomer,” said Argylla.

“I’m quite all right, thank you. It’s good to see such energy.”

“Aye. The earthen aren’t the cheeriest lot. Neither are us dwarves, really, but when you’re up here you have to be good to your neighbor.”

My main goal was, of course, to learn about the Frostborn. I started by asking a senior archeologist named Andorin Bronzecap. A veteran of the Second War, he spoke fluent Common.

“Ah, the Frostborn. An interesting group to be sure. I’ll tell you straight out that you’re best off asking one of them. I can introduce you to the Frostborn who speak Common.”

“Yes, I was planning to do ask them directly. I just wanted to learn some basics facts about them first.”

“A wise decision. Now, the thing about the Frostborn is that they don’t seem to know all that much about ourselves. I’m not saying this as a criticism, just as a fact. Not a one has ever stepped foot in Ulduar, and we had to do make some mighty convincing arguments to let Argylla go up there.”

“Why do they shun Ulduar?”

“Their legends say that their gods made them from the snow that falls on the city, and that they lived there until some evil god named Loke created the metalbeards and forced them out. When that happened they left the city and never looked back.

“I’m afraid that’s about all we know. The Frostborn aren’t very open, and it’s easy to see why; friends are hard to come by in the Storm Peaks. Not a one of us has been let inside to see the real Frosthold buried in these mountains.”

“Any idea as to its size?”

“I’m reluctant to guess, but I suppose it couldn’t be all that large. The really strange thing is that they have one of us as a king.”

“Excuse me?”

“You heard me right the first time, a regular Bronzebeard dwarf who they call Yorg Stormheart. He’s a survivor from Arthas’ expedition, and the Frostborn found him a bloody mess. The man’s got true dwarven mettle though; one of those iceworms attacked the Frostborn when they found him, and Yorg killed it by himself. Yorg’s their leader now, sort of. The King of the Frostborn leads warriors into battle, but doesn’t have much power beyond that. Doesn't remember anything about his life before Northrend either.”

“Amazing. Is that why the Frostborn joined the Alliance?”

“Mostly. Mind you, the Frostborn are only tentative members at this point. Anyway, Yorg doesn’t remember anything about his past life. He was thrilled to see his own kind though; he thought he might be the only dwarf without blue skin.”

I spent the night in the dwarven camp and rose early the next morning to explore Frosthold with Andorin. He had warned me that the Frostborn tended to be reticent and distrustful. Being with Andorin would make the Frostborn more receptive to my inquires.

Andorin decked himself out in one of the bulkiest fur coats I’d ever seen and went out to maintain good relations, speaking to some of the notable members of the Frostborn community. I was able to glean some information by observation alone.

Like others who live in such frigid climes, the Frostborn subsist mostly on meat. The Frostborn hunt the mammoths that live in the valleys around Frosthold. They get help from the storm eagles, a breed of giant avian that they have tamed and are able to ride.

The eagles fly in from the hunt with meat in their talons, the remains of a mammoth butchered on the spot by the superbly sharp Frostborn cleavers. Much of the meat goes to the eagles, though the choicest portions are taken by the hunters. Like everything else, the Frostborn regard it as a fair trade.

For breakfast, the Frostborn eat a handful of meat taken from the fattiest portion of the mammoth while later meals come from leaner parts. Organ meats are also prized for their valuable nutrients. Slain animals are placed in the freezing storage chambers beneath Frosthold, allowing the locals to preserve their food for months after it is caught.

I found it interesting that the Frostborn were able to sustain themselves on such miniscule portions. The Frostborn probably have a very low metabolism, a trait reflected in their somewhat sluggish demeanor. On the whole, the Frostborn move more slowly than normal dwarves. They compensate by being considerably stronger than their cousins, easily able to lift three times their own weight.

Though the Frostborn look as if they’re carved from ice, they are as warm to the touch as any other mammal. Despite differences in metabolism and muscle density, they possess a clearly dwarven physiology.

Andorin introduced me to one of the few Frostborn able to speak Common. A middle-aged warrior named Belhew Icebelly, he greeted me with cordiality muted by caution.

“This Alliance certainly comes in many different forms,” he said upon seeing me, giving a laugh that was incongruously high-pitched coming from his stout form. “On behalf of my dwindling people, I welcome you to Frosthold, our first and last sanctuary.”

“It is my honor to see it. No other humans have been here?”

“None from... Lordaeron, was it?”

“Aye,” confirmed Andorin. “The last few who came here were from Stormwind.”

“We always knew the world was much bigger than just Northrend, but we never had the chance to really explore beyond this continent. The demiurges created us, but they do not watch us, so we have no choice but to fight for every single thing we have.”

“Could you tell me about your demiurges?”

“There’s not much to know. The four good ones left us. Loke is the only one who cares about us Frostborn, and he hates us.”

I am sure that Loke is a reference to Watcher Loken, the details distorted by the passage of time.

“Why does he hate you?”

“Jealousy. The other demiurges did not listen to his advice when it came to creating us, and he hated the fact that we still performed so well. He turned some of our number into the metallics, and we’ve done battle ever since.”

“There are others who fight the metallics,” I added.

“Yes, the dwarves have been telling us about these earthen. But the earthen have never helped us, so we do not owe them. Your Alliance has helped us in the form of Yorg Stormheart, so we are obliged to return the favor as best we can.”

“Would you not consider sparing a few warriors for the earthen?”

“Are you an Alliance diplomat, or an earthen diplomat?” A stern look crossed his face.

“Forgive me, I did not mean to be impetuous.”

“No matter. You should know that there are very few Frostborn left. No one’s inclined to spend some warriors on such a questionable venture. Keeping our larders full is hard enough.”

“Have the Frostborn encountered any of the other Northrend races?”

“There was a time that we did. Through our history we’ve had two constant enemies: the metallics and the frost giants. We are outnumbered by the first, and overpowered by the second. To stand our ground, we turned to armaments of great power.”

“Powerful in what sense?”

“Hammers that shatter metal, swords that can cut stone, armor that can withstand lightning. We are reflections of the demiurges who made us. As they loved to create, so too do we. The demiurge Torm taught our fathers the art of the blacksmith before he left, and they passed the knowledge down the generations. A great skill, but not so useful outside of Ulduar.”

“Why not?”

“You can almost smell the veins of ore under these mountains: titansteel, cobalt, and other metals. Yet they are too deep for us to reach. All our energies went into the hunt.”

“How then did you build Frosthold?”

“These tunnels were carved out over thousands of years, and do not really go that far into the earth. A mine was out of the question, though Torm had taught us how to build one. For centuries the metallics and giants thinned our numbers, until we at last looked beyond these mountains for resources.

“Northrend was a bloody place even then. Have you seen a magnataur? They are horrific beasts with the bodies of mammoths and the heads of trolls, all covered in fur that stinks of blood. They ruled the continent in those days. Taunka, tuskarr, and human all lived in fear of them. They had something else besides their fear: metal. A trade was in order.”

“What did you offer in return for this ore?”

“Our greatest smiths traveled south and promised perfect weapons to the cowering chiefs and kings. In return, they would supply us with enough metal for our own people.”

“I did not think the taunka knew much about mining.”

“They did not. But the taunka herders knew where to find numerous surface deposits, and could guide us to the abandoned mines built by a dead race of giants called the vrykul. We would go to the settlements of these wretches and make weapons and armor for their great warriors. In turn, we would make many more for ourselves.”

“They stopped the magnataurs with your armaments.”

“In time they did. To put it simply, we gave them power, and they gave us resources. Just as they fought their enemies, so too did we fight ours, until few dared attack Frosthold. We kept the process of making these armaments a secret, of course.”

“Quite a success.”

“For a time. We began to expand, sending families into Icecrown to colonize places where no one else would live. Then came the walking dead, reducing us to our first and oldest city. We fought bravely, but there were too many. The other races of Northrend fared no better, so now we must seek new allies.”

“I met some of Northrend’s humans and taunka, but they did not mention your services.”

“With the humans, we only consulted their leaders, most of whom are dead considering how short their lives last. I doubt that human... commoners, I think they are called, ever knew of us. They probably think that Nevaksander forged his own sword,” laughed Belhew.

“And the taunka? I’ve only met the eastern tribes, if that makes any difference.”

“It does. The eastern hunters could not help us, so we did not help them.”

Obligation is the currency of Frostborn society. An individual is indebted to his parents for giving life to him, and the community for raising him. While this is normal for any society, the Frostborn go to greater extents when it comes to codifying it. Such an attitude also extends to outsiders.

For instance, Yorg Stormheart saved the lives of the best Frostborn hunters. The Frostborn naturally repaid him in full by granting him an esteemed position. Because Yorg is only an individual, the Alliance is only accepted on a trial basis. The Alliance must do something for the Frostborn as a whole to be fully accepted. In another example, the Frostborn hold their eagles in high regard; they are the only animals that are “owed” anything.

Indeed, the dwarves will not be able to stay in Frosthold for much longer, as the Frostborn are unwilling to share food with outsiders. The dwarves are prohibited from entering Frosthold’s halls for similar reasons. Yorg’s heroism can only go so far. The Explorer’s League has relied on irregular aerial shipments from the south, but the cessation of these transports was announced a month before my arrival. Andorin was already making plans to leave when I arrived.

Some of the dwarves were rankled by this, though most understood that Frostborn security is precarious at best. Their calculated approach to debt and obligation is at odds with their society’s basis on hunting, and is probably a remnant from their time in Ulduar.

I was introduced to Yorg Stormheart the next day. Yorg bears a truly uncanny resemblance to the late Muradin Bronzebeard. I offered my respects to him, and he expressed his joy at seeing more arrivals from the Alliance.

“Your Alliance must be very mighty indeed. Though I’m not a Frostborn, I know these people as well as any outsider can hope. If you get their trust, you’ll find no better friend,” promised Yorg.

Most of the political leadership rests in a body called the Storm’s Judgment. It consists of five Frostborn who are selected by their predecessors on the criteria of age, wisdom, and overall capability. The Frostborn are pragmatic enough that they rarely need to be overseen when it comes to maintaining their society. The Storm’s Judgement usually exists to resolve interpersonal disputes, which typically arise when it is unclear who or what is owed. These are rare, and the Frostborn nearly always defer to the Storm’s Judgment.

“The truth is in their name,” explained Belhew. “You can argue with a storm all you want, but it will not matter in the end.”

“But what if the individual found to be in the wrong believes he is right?” I asked.

“What does that matter? We do not have time to waste on such things. If anyone is that unhappy, they can go off and try to survive on their own. So far, no one’s been foolish enough to do that.”

Looking around Frosthold, one might think that the race lacks women or children. Both of these groups are largely consigned to the subterranean tunnels. There, the women cook food, manufacture tools (though not weapons), and raise their young. I was unable to meet any female Frostborn, though Belhew described the situation thusly:

“There is an arrangement. We are obliged to protect them in return for them making it possible to perpetuate our kind. We can no longer create Frostborn from the snow, the way the demiurges once did. Likewise, they are obliged to serve us in return for our protection.”

“So men and women perpetually owe one another.”

“Yes. There were no women in Ulduar. Our stories say that we found them here, and took them as wives after the expulsion. They were not made by the demiurges, so they may not truly be Frostborn. That is why we must protect them and manage their affairs.”

This story is patently ridiculous, though it does reveal some tantalizing clues to Frostborn history. It appears that the Frostborn are earthen altered by the Curse of Flesh, much like the dwarves. There is no way to know from which Series of earthen they descended.

No longer being able to create more of their kind through the manufacture of raw materials, they had to adapt to life as biological entities. Perhaps in order to justify their own dominance, the men concluded that they were the direct descendents of Ulduar, while the women came from some other, unknown source. This might be the result of remembering the earthen, who appear to be male. Of course, this is missing the point: the earthen are entirely asexual.

The Frostborn men see this relationship as a fair trade-off. I was not permitted to talk to any women to get their opinion of the matter. Because they lack any other frame of reference, the Frostborn women might well agree with this. Argylla certainly did not. Dwarven women are tough, proud, and fiercely independent. I am sure that further contact will result in interesting changes to the static Frostborn society. For the time being, the Alliance must proceed with caution. The Frostborn are easily offended, though if put in a situation of obligation to the Alliance as a whole, they may be more receptive to change.

A flight of storm eagles soared over Frosthold the next day, their mighty wings fighting against the endless wind. Looking at the storm-tossed mountains, old beyond reckoning, I suddenly felt very tired. How much time had passed as I struggled through the icy peaks and canyons? The rest of Azeroth seemed as distant as Outland. I had to learn what had transpired during my travels, and I decided that there was no better place to do this than the enchanted city of Dalaran.


  1. Are you kidding! it's fantastic! :D

    Prob the best part is when you describe the Stoicisms of the mecha-gnomes :)I can totally envision that happening in an exchange with them :)

  2. While it wasn't very long, neither was very great, the shortness and simpleness in describing The Frostborne is understandable. It would be harsh to demand absolute top quality in every entry you make, and The Frostborne was probaly just not one of your best. One fault in a million is nothing to worry about. It was quite adequate and had well explained reasoning for it's nature by simply saying The Frostborne just doesn't know. Of course, I leveled in Icecrown and didnt have any expectations either.
    In other news:
    WOO! Dalaran!!! Horra-
    Wait a minute... Are you going to do Crystalsong Forest seperatly or will it be more along the lines of "Yep, it's a crystal forest alright" and then on with the teleportation? Because while it is a zone it's just so empty due to the whole neutral-expansion-city-effect. But I suppose one could make something out of the ghosts and satyrs along with the Silver Covenant and Sunreaver camps in the east.
    So yeah... Dalaran or Crystalsong next?

  3. I'll be writing about Crystalsong Forest next. It'll only be one section, as opposed to three. It'll be a bit of a relief after Storm Peaks.

  4. Hey Destron. I can see how the massive amount of information would rather daunting to try and put into a travelogue like this. Pushing this to the back of my mind, I thought that this entry seemed a bit rushed, and the detail and art that is usually present in your work seemed a bit strained. I normally see this kind of thing when a character is being pursued by an enemy, be it time, an antagonist, whatever. Especially towards the end. The last paragraph was, to be brutally honest, a disappointment. I don't often say this, (and please don't be offended) but I would seriously consider rewriting it, fleshing it out. It just seemed like an excuse to leave the storm peaks, and didn't contain the deliberate reasoning that I have come to associate with Destron's thought process. I wouldn't be so verbose about it, except that it kinda ended the entry abruptly.

  5. Hmm, okay, I'll try to think of a good way to make it more interesting and thought-provoking. I will admit I was maybe a bit too eager to get on to the next zone, simply because the Storm Peaks has been the single most frustrating zone to write. Plus it's hard to arrange all the information about the Titans and their creations.

    It might be a little while before I change the last paragraph; I want to make sure it's good before I put it up. But don't worry, I won't forget. Thank you.

  6. I liked the entire storm peaks unit of entries. I think what you fear is dragging and cumbersome struck me as appropriate to the ponderous, ancient themes of the Storm Peak.

    It's pretty much inevitable that during the course of the monumental undertaking you have accepted in writing all the zones of WoW, sometimes the enthusiasm will wane, and the palpable excitement of earlier entries may diminish, if only slightly.

    I loved the section, but i do agree that the end seemed a little abrupt. As it stands, it seemed that Destron decided to leave the Peaks because he was feeling lonely. It's just my opinion, but I think it might be more effective to tie Destron's desire to leave to his thoughts about the Alliance's relationship with the Frostborne, and from there, to wondering about the state of Alliance and Horde in general.

    The second to last paragraph about the Storm Eagles seemed like it would fit better earlier where they are first mentioned. As it stands, the eagle paragraph sort of disrupted Destron's thoughts and motivations, which are almost ubiquitously his best moments.

    Use Destron's curiosity to your advantage. It's his uniqueness. Being lonely doesn't seem like an adequate motivation for a race defined by loneliness and alienation. Tales of the wonders in Crystalsong seem more true to Destrons character inasmuch as a mechanism for moving him from place to place. The relative proximity of Frosthold and K3 to Crystalsong, might be enough to find some thread of a tale for Destron to latch onto. Or he might have simply met a random Kirin Tor adventurer somewhere in the Storm Peaks.

  7. Oh and i just wanted to add. The way you crystallized the relationship of the Titans, to the Watchers, to the creations was a success in these sections. It's something that is hopelessly confusing in game and other sources of lore. (How many batches of earthen were there? Where and when where the frost-skinned giants/vrykul/dwarves differentiated from the others? How the mortal denizens of the Peaks rationalize the supernatural going on around them?) It was appropriately confusing, if that makes sense! :) You got across the convoluted nature of the millenia-long histories while keeping it grounded in the matter-of-fact perspectives of the native Storm Peakers.

    My point is, don't doubt yourself too much, the section was an overall success in my opinion. I think it just suffered (as you've admitted) to a slight lack of love.

  8. I still love reading every entry, but I have noticed that it feels like something is missing in some of your more recent additions.

    I think this might be in part because The Storm Peaks, as well as Northrend in general, deals with BIG facts about the nature of Azeroth's existence. The in-game plotline in Storm Peaks does things like cause you to speak to Thorim about helping you fight Loken. That kind of concrete interaction with something as massively important as a Titan Watcher just doesn't fit the style of your travelogue, and I'm glad you avoided it.

    You know, I think part of the Travelogue's charm has always been the focus on little details that are either absent or unexplained in the game. Some examples that stick out: Goblin sci-fi literature, Dwarves being buried with kegs of beer to keep them honest in the afterlife, the Gilded Rose in Stormwind not having a bar because of a temperance movement in Stormwind, the Bone Wastes in Terrokar having an eerie atmosphere that does not carry sound. Those are the parts that get me really excited because they connect to the larger context, but they don't directly spell it out.

    There was still some of that in the Storm Peaks section, and I loved what there was. The Mechanognome interview was wonderful. The description of the temperature change between the interior/exterior of Ulduar was neat. I really liked the combat between the Iron Dwarves and the Earthen, as well as the whole description of their conflict. I liked how you wrote about the statue-like stoicism of the Sons of Hodir.

    Sure, the Frostborn part is clunky, but so is their actual story in the game. They seem to be a vehicle for surprising the player with the identity of Yorg, but they don't make much sense as a race, and it doesn't make sense that Yorg is not recognized by the Bronzebeards at Frosthold. I almost wish you could have avoided visiting Frosthold, or at least meeting Yorg, but the details about their fanatic reliance on "obligation" was enough to get you through.

    All I'd say is keep delving into the little details. When you do, the result is usually pretty amazing.

  9. Given the scale of the Storm Peaks, it's easy to get wrapped up in all the epic history and lose sight of the details, which may have detracted from the section overall.

    Another issue is that Storm Peaks introduces a number of races (the Sons of Hodir, the earthen and Frostborn) who don't really appear anywhere else. As such, I have to basically info-dump everything about them in a few chapters, and not develop them organically like I could with the taunka or tuskarr. The Storm Peaks is almost like an Outland section, in that sense.

    The Frostborn really feel like an afterthought on Blizzard's part. Their Horde equivalent has settlements all over Northrend, but the Frostborn just have the one in up in the Storm Peaks.

    Anyway, I'll keep adding those details (I agree with Smithson that they are an integral part of the travelogue) as I write. I think the next sections will give me a lot more wriggle room for that. I'll also think of ways to improve this particular chapter, though I won't be rewriting it (as no one seems to think it needs a full rewrite, and because I simply don't have the time).

  10. Hey man, you didn't give up. That's what's important.

  11. Once again, I find this amazing. Your travelogue is one of the finest things I've read on the Internet in a long, long time. The worst part is I know it won't go on forever (though it would be nice if you continued through the rest of the Northrend zones and then the new Cataclysm zones at the least), but part of me really hoped it would.

  12. No need to worry, I intend to write every single Northrend zone, including Azjol-Nerub (even though it's not really a zone). As for Cataclysm, it remains to be seen.

    It's just that as of March, I will be devoting more time to original fiction, so updates may not be as common. It really depends on how quickly I write, so it's entirely possible that I'll be able to do two updates some months. Just don't count on more than one per month.

  13. Hello Destron,

    I must say I loved the entry. Even my "don't have strangers be so quick to give the rundown of things" doesn't hold here, since the earthen and mechagnomes have no reasons to withold information or present reserves commonly expected of others. The northern and western parts of the Storm Peaks are a stagnant and at the same time disputed ground, and you've done a wonderful job in modeling the nuances of the conflict to suit this exact situation.

    I do not view the criticism in the other comments as founded. Yes, the word "lonely" is used in normally other contexts, and perhaps "secluded" or simply "isolated", would've led the reader's thoughts towards the proper context. As I understood it, Destron felt that it slipped away from the maelstrom of the Horde & Alliance current affairs; precisely his curiosity made him feel lonely in these mountains, as here the conflict was landlocked. He had reached the Storm Peaks in a time when the status quo, favorable to a slow, inexorable iron dwarf advance, was not yet truly threatened. He had nothing left to see in the Storm Peaks, nothing was to move in the region until solid reinforcements would start to pour in, from both the Horde and the Alliance. And even those were not on their way; the advance towards Ulduar was impossible to anticipate until he gained information on the stage in which the plans of these expeditions were finding themselves. Months away from any change that would allow him to explore further than he did and cut off from sources of information about the goings on of the day, it seems natural to me he felt... well, isolated. But again, it's just one misplaced word.

  14. The Frosthold seemed quite fine to me, aswell. An off-shoot of the earthen, an almost autarkic culture whose dealings with the outside world were strictly regulated and who never expanded into the southern areas, hemmed in on all sides by threats and whose culture was thus hampered in growth. You'll find that a great many populations living close to the arctic circle have a very very boring, dim culture, nature having kept them landlocked into their habbits; inovation was many a time an unacceptable risk. There's not a whole lot one has to delve into.
    One thing though: Destron thinks of Muradin Bronzebeard when he sees Yorg; no other details given; first of all, seeing as Muradin was known to have died in Northrend, Destron had to at least advance a speculation; and the resemblance was remarked how? Destron had seen Muradin's portrait in books while studying in Dalaran? A rather fast connection after such a long while; was he told about the resemblance by the other dwarves? They were bound to have their own speculations then. It just seems like an unfinished paragrah dedicated to the subject.

  15. Hm, interesting as usual. I sort of felt like hugging that little mechagnome.

    It was also a particularly interesting contrast to go from finding out the 'true facts' at Ulduar to the Frostborn who basically have yet another heavily mythologized version of the events, distinct from 'ours', but with the patterns very recognizeable after hearing from all the other scattered titan creations in the area.